Post news Report RSS Black Mesa: Source, August Update

If you haven't had a chance to find a copy of PCGamerUK, you can now read it on our media page. We first want to welcome several new faces to the development team including Angry Lawyer, a programmer who actually is a lawyer; TeddyBear, a texture artist whose work includes the Super-Soldier from

Posted by on

If you haven't had a chance to find a copy of PCGamerUK, you can now read it on our media page. We first want to welcome several new faces to the development team including Angry Lawyer, a programmer who actually is a lawyer; TeddyBear, a texture artist whose work includes the Super-Soldier from Sven Co-op; Nokia, our second programmer; e-freak, an aspiring texture artist ; and Stormy, a modeling hurricane. In case no one has noticed, HLFallout.net recently interviewed us, and we provided them with two exclusive screenshots of Forget About Freeman and Lambda Core.

With media this month, apart from the magazine exposure, we have levels, weapons, concepts and music. The first public viewing of a skinned model from Black Mesa: Source comes in the form of the 9mm GLOCK: modeled by Sanada and skinned by NecEvil. Following suit is another chapter preview: Forget About Freeman, designed by the talented Kester.

User Posted ImageUser Posted ImageUser Posted Image

At Black Mesa: Source, plans are always changing, new ideas are popping up, and we find ourselves scrapping old progress to create a more intensive experience: which is why we have decided to release ONE full resolution shot of Surface Tension. This shot features the dam with custom textures created by NecEvil & bkd86. Flanking all of these is our conceptual art. The Anomalous Materials Entrance and Apache concepts drawn by bkd86 with the Controller concept drawn by, the now retired, Ole. In the Music department, we have a one-minute preview from our sound tracks, composed by the stunning Plink. The track is dubbed "Surface Tension".

User Posted ImageUser Posted ImageUser Posted Image

To finish this all off, for all of you who are experiencing difficulties or having problems with the FLASH page, we have now released an HTML version of the website for your viewing pleasure. Our web developer Section_Ei8ht has added his own little comical twist to it. Before viewing the website, we would like to note it is designed to give you a chuckle.

Our WEBSITE is always open and we only ask you to stop by our FORUMS and give us your opinions on our work and any ideas you may have!

Post comment Comments
Docm30
Docm30 - - 775 comments

Amazing as usual.

Reply Good karma Bad karma+1 vote
Crispy
Crispy - - 602 comments

Looks damn good (pun intended!). Are you using the default scale for the maps?

P.S. You may want to edit your news item as you've repeated a paragraph.

Reply Good karma Bad karma+1 vote
SEThorian
SEThorian - - 93 comments

At first I wasn't very excited about this project but recent media is looking more and more sexy.

Now that dam: it's f*cking awesome! One of the best Source pictures I've seen yet! Muchos compliments and respect to whomever mapped that baby!

Reply Good karma Bad karma+1 vote
Dieblein
Dieblein - - 181 comments

You should exchange the background behind the entrance, those rocks are WAY too low detail to fit half of the screen seriously, they take most of the images impression, the dam looks soo cool but the background lacks detail

Reply Good karma Bad karma+1 vote
SuperRad
SuperRad - - 828 comments

Great job, the mod shows alot of promise!

Reply Good karma Bad karma+1 vote
Puppet_That_Kills
Puppet_That_Kills - - 52 comments

This isn't a mod in my opinion! This is a whole, amazing, fantastic GAME! Keep up the AMAZING work! That dam dam blew me away! And that glock model is wonderfuly made and incredably detailed! I don't remember seing the location in the seccond piece of concept art in Half Life tough.... but still, the concept art is excelent as well!

Puppet

Reply Good karma Bad karma+1 vote
matrixnut42
matrixnut42 - - 122 comments

Wow, that's bloody amazing. Now let's just get that Garg textured and on that dam, eh? :P

Reply Good karma Bad karma+1 vote
Kester
Kester - - 175 comments

The garg was never on the damn in HL, You are think of Opposing Force.

Reply Good karma Bad karma+1 vote
[BA]Monk
[BA]Monk - - 18 comments

Lol i don't think he was being serious, although it would look pretty kl :p

Reply Good karma Bad karma+1 vote
Kalashnikov Author
Kalashnikov - - 92 comments

Our dam is much larger then the original. Specific details are not being released at this time, but it is progressively larger then the original.

The area is itself extends another several dam lengths behind where the shot was taken.

Reply Good karma+1 vote
Puppet_That_Kills
Puppet_That_Kills - - 52 comments

I just knew that dam dam was a lot bigger. But you shouldn't do that. You're not staying true to the Half Life scale! That aside, it is a dam amazing dam!!

Puppet

Reply Good karma Bad karma+1 vote
RabidMonkey777
RabidMonkey777 - - 7 comments

All said, the HL1 dam was pretty unimpressive. My goal in creating it was to keep the feel of the original while trying to convey a sense of scale and such that VALVe just couldn't do in the original, due to size and engine limitations. If they had the power, I'm sure they would have gone for it. (Not to give an exact measurement but this dam is fairly close to the maximum size a level in it's entirety could be in the HL1 engine!) Would you rather see a really cool huge dam which gives you vertigo when you look off it or something which is miniscule in comparison? ;>

Reply Good karma Bad karma+1 vote
Todd
Todd - - 2 comments

Very imrpessive.
When i brought bronze package for hl2 i wanted hl1 source and i was kidna sad i couldnt replay it.
But then this mod came along and i think i will have a great time playing it. Just out of curosity does any 1 have a screen of the dam out of hl source they can compare to this because i think it would be cool to see the pros from the modders :D

Reply Good karma Bad karma+1 vote
SEThorian
SEThorian - - 93 comments

I found the Half-Life dam to be incredibly impressive by itself. Of course a real dam is larger, but that one did it for me just fine! :)

Having said that, having a somewhat bigger dam, true to real scale, wouldn't hurt too..

Just defending the original dam here.. ;)

Reply Good karma Bad karma+1 vote
SEThorian
SEThorian - - 93 comments

Nothing changed in HL: Source in regard of the dam sequence. (Asides from the 3D sky, fancy water and a bunch of shaders.)

So this dam sequence is bound to be more professional looking.

Reply Good karma Bad karma+1 vote
Totally_tonedef
Totally_tonedef - - 45 comments

Well all of what I think has been metioned a million times...awesome craftmanship!!

My question to you is 1, is the damn BSP or a model and 2,how did you get such a crisp shadow??

Reply Good karma Bad karma+1 vote
Totally_tonedef
Totally_tonedef - - 45 comments

oops wrong form of Dam...:P

Reply Good karma Bad karma+1 vote
RabidMonkey777
RabidMonkey777 - - 7 comments

The dam is brush/BSP based.

The shadow involves some lower lightmap density on the particular dam faces.

Reply Good karma Bad karma+1 vote
Totally_tonedef
Totally_tonedef - - 45 comments

clever stuff A++ :thumbup:

Reply Good karma Bad karma+1 vote
InuYasha1993
InuYasha1993 - - 5 comments

YAY CAn't wait till this mod comes out :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: