No doubt by now a lot of you have noticed TK hasn't been released as scheduled. The reason for that is very simple, a lot of work that wasn't going to get done is now being done. I won't go in to too much detail so as not to spoil the surprise for you all but lets say theres a good reason why the mod is now in short know as Singularity - Ground Zero, its going to make SoC bigger, much bigger. Perhaps roughly twice the size of vanilla SoC or bigger. Some of you may remember me talking about adding a lot of levels a long time ago, this work has now largely been made possible by killerstalker (everybody remember to buy him a vodka at the bar ;) ) on top of all the story work that was promised that yeahyeah and cap are busy working away at.
Added to this we are also trying to finish every shader aspect for the final release as well, meltac is working his socks off optimising any shader effects that make use of some scripts as well as doing what he can to ensure new and partially existing shader features are ready as well.
Our archivist, bloodhound and liaison, Dave, is busy making sure none of us go nuts (hes even sent me a new mug to keep myself fueled with many cups of tea! Thanks! :D ) and making sure anything we'd like to borrow and adapt the respective authors are ok with - we aren't going to short change anyone.
That leaves yours truly.. theres no more textures I need to make for TK at this time (there will be, I'm just not going to do them until the new levels are ready) so I'm chipping in all over the place, stories, shaders, creative, concept, making sure all known bugs are ironed out, every possible performance optimisation is in place, every possible step X-Ray can take for realism has been taken, and a few little tweaks here and there streamlining the inventory a bit (such as making food and drink last for more than one "use")
As for what version of SoC the mod will be prepared for is up in the air a bit, we are aiming for the unofficial 1.0008b patch but for stability reasons it might have to be 1.0005\6.
We hope this will be the most complete, stable, and least buggy stalker experience of your life.
This week we are sending out this message from a boarded up house, we have shoved a old cooker in front of the door to stop those bloodsuckers busting in and slaughtering us in a horrifying display of gore. We are out of ammo and just have basic survival supplies remaining. If anyone is left alive out there, SAVE US!
NICE!!! thats great news GOOD LUCK GUYS!!!!
Thanks for the continued updates from behind the scenes, have been waiting to play this since I tested a few older dev builds a while back.
Should be pretty damned good once you folks release it.
Nice new name, too.
Sure, i can wait another decade :)
Also, I can tell y'all that I am going through every piece of vanilla dialogue to fix all sorts of grammatical errors. Those always ****** me off to no end. Not hard compared to what ketxxx and the rest are doing, but still important stuff IMO :D
Everything is important there is no one thing more important than the other ;) You and Cap are doing good important work, a immersive story makes a game 100x better :)
Thanks for the update, you guys make an excellent team :)
I'm looking forward to seeing the vision you guys have had, I don't touch SOC that much any more, Nowadays it's only when something really worthwhile releases and after the let down that was LA's first release we need something good. Best of luck.
Lets just say Singularity is in touch with the dark side ;)
Sound fantastic looking forward to this KET keep up the great work and thanks to you all.
:)
We hope we can pull it all off, though some of the things we want to do we could probably use another scripter or 2, so anyone reading this whos a scripter and wants in, drop me a PM :D