Post news Report RSS Better SP v1.4 is out!

I'm turning D2R SP experience into what I would like to play with. I played a lot of Enjoy-SP with Plugy in Diablo 2 and my goal is to make something similar in the end. Hope you enjoy it too :)

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p1

## Basic info ##

Author: Karla (aryastark88 in Nexusmods, Karl130 in ModDB)

Includes:
Karla.mpq
Better SP v1.4.txt
Karla (folder for optional things)

Latest update: 15.10.2021
Latest version: Better SP v1.4
D2R version: 1.0.66381

(might break when D2R updates happen, so just in case)

People updating from older versions, before Mercenary submod was removed (v1.2-without-merc-mod), you need to unequip items from your mercenary and destroy all rings and amulets in any of your storages and character before you are able to play updated version. If your helms are Indestructible and without Defence value, then destroy those too.

If you want to get your character back to vanilla, place all the items in inventory on top 4 rows and in stash starting from upper-left in a 10x10 area in each tab. Items outside of that get deleted when carrying over (as vanilla has smaller storage)

## How to install ##


1. Open your file manager and navigate to your Diablo II Resurrected installation directory, usually located in "C:\Program Files (x86)\Diablo II Resurrected"
2. Create a new folder named "mods" in the Diablo II Resurrected installation directory
3. Create "Karla" folder into the new "mods" folder and place Karla.mpq folder there
It should look like this:
"C:\Program Files (x86)\Diablo II Resurrected\mods\Karla\Karla.mpq"
4. Create a new shortcut for D2R.exe
5. Right-click on the new shortcut and select properties of the made shortcut, and add Target parameters -mod Karla
Example:
Target: "C:\Program Files (x86)\Diablo II Resurrected\D2R.exe" -mod Karla
Start in: "C:\Program Files (x86)\Diablo II Resurrected"
6. Start Diablo II Resurrected using the new shortcut and enjoy :)

## All Features ##

Many new cube recipes
Way larger inventory, cube, stash
Increased walk speed for characters, summons, hirelings and transforms (running makes Defence = 0)
Lowered stamina drain
Mana regeneration is increased
Ability to use all skills in towns
All skills are now available under left-click (except hardcoded Paladin auras)
Item levels are visible
Runes are numbered (El (1), Eld (2) etc)
Some items are recolored (all languages) and shortened
New characters start with Horadric Cube
New Necromancers, Amazons and Druids start with a bow and arrows in inventory
Tomes and keys stack limit increased to 50
Arrows/bolts stack limit increased to 500
Throwables stack limit increased to 511
Amazon skills no longer lower ammo quantity (Except Strafe, seems to be no way to change that sadly)
Skill max levels are increased from 20 to 99 (although it is non-fixably capped by [char level - req level + 1] i.e level 6 skills have limit of 99-6+1=94)
Reduced experience gain penalty from higher levels
Reduced death XP penalty
Normal/Flawless gem drops in Nightmare, Perfect gem drops in Hell
All act boss drops are always quest drops
Hell Countess can drop all runes (Normal upto Sol, Nightmare upto Ist)
Increased high rune drop rate
Increased mob density
Increased drop chance for items
Increased chance of Super Healing/Mana Potions dropping instead of their lower variants in Hell
Monster immunity is removed and replaced with simply high resistance towards corresponding damage type
Previously immune unique monsters now instead have hp/damage buffs
Mana Burn monsters are removed and replaced by extra damage
More champion packs and unique monsters in all Hell sideareas
Increased Hell Act 5 area levels, they now go from 81 to 99
All Hell sideareas increased to area level 99
Pandemonium Diablo can now be spawned with either selling 1 Stone of Jordan or selling 1 Standard of Heroes (Torch uberquest drop)
Nihlatak temple bugged damage Vipers are replaced by Blood Lords
Shrines can stack, have increased timers and can all replenish
Gold is now dropped more rarely but in bigger stacks
All druid wolves/vines/etc and Necromancer golems can now be out at the same time
All magic affixes can also roll on rare items
Gambling has increased chances to give rares/uniques etc
Highly increased item sell gold limit

## Optional Features ##

Expanded Storage
Item colors and Rune numbers
Cube Recipes
High level XP penalty (multiple options)
Character stat/speed changes (multiple options)
Immunities (multiple options)
Skill level caps (multiple options)
Item stack etc changes
Shrine changes
Item sell gold limit
Gambling changes and death penalty
Area levels and mob density (multiple options)
Drop changes

## Cube Recipes ##

Tome of Identify + Tome of Town Portal = Cow Level portal (no leg anymore)
Scroll of Town Portal + Scroll of Identify = Token of Absolution
All gems and runes require 2 copies for upgrade, higher runes don't require gem for upgrade
Downgrade runes -- 1x Zod -> 1x Cham; 1x Shael -> 1x Sol etc etc
Socket punch with Jewels (item ilvl still limits socket count, check d2 wiki for max numbers). Add sockets to any socketable item with [item + x*jewels = item with x sockets] (example: rare weapon + 2 jewels = rare weapon with 2 sockets)
4 Perfect Skulls + Socketed Item = Item + Socketables
4 different essences + Perfect Skull = Zod Rune
Swap Uber Keys -- Key of Terror -> Key of Hate -> Key of Destruction -> Key of Terror -> ...
Item + Zod Rune + Perfect Skull = turn item Ethereal, BUT it has 1 less ilvl AND it will be rerolled completely (can turn random junk even to rare ethereal like this or into a cracked ethereal item, if bad luck hehe)
Item + Token of Absolution = turn item White, also removes Ethereal status (can become also superior etc), BUT it has 1 less ilvl AND it will be rerolled completely (especially noticable on like Sacred Targes etcetc as also all res changes)
3 Perfect Gems + Magic item = re-rolled Magic item (some people didn't know that it is actually vanilla recipe, so listing here)
6 Perfect Gems + Rare item = re-rolled Rare item

## Credits for submods ##

Bonesy -- Expanded mod + controller UI
Cyhyraethz -- Basic_QoL (although not used anymore, but still, originally built up from this)
N1maa -- D2R ESP (optional features system is built based on his mod)
MilesTeg81 -- Offline mod (disables online play button)

## Special Thanks ##

Warplord (a lot of tweak suggestions)
Nucleus42 (removing limits from druid/necro summons)
Bonesy (helped with some issues I had)
Phrozen Keep modding community (with all kinds of my questions)
Nexusmods/ModDB posts/comments (all kinds of ideas and suggestions)


Donations: Buy the dev a cup of coffee :)


Download link:
Moddb.com
Download link: Nexusmods.com

p3 1

blo

Post comment Comments
ryzen1006
ryzen1006 - - 14 comments

There's no Karla.mpq it's just a folder name and I cant load my 1.13 version saved.

Your mod is great but there somethings not right and I want it changes:
+ I want socket items by using item + x*gems instead of Jewels. Jewels are hard to dropped/
+ It should be have a way to upgrade base items. Normal version->Exceptional version-> Elite version. I'm playing amazon and still cant find elite version bow like: grand matron bow or hydra bow.
+ Increase Pandemonium Event keys drop rate.

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Karl130 Author
Karl130 - - 54 comments

Yes, it is now a folder, to enable optional features :)
Delete the Karla.mpq of version 1.3 and instead have the Karla.mpq folder there instead of the previous same-name file

To be fair, i find even the not-so-common jewels to be too strong recipe for socketing heh
Normal version->Exceptional version-> Elite version upgrade is vanilla recipe.
Pandemonium keys drop otfen in my opinion anyway and now can also be swapped to other keys

Also everything can be edited by people themselves now, if you change .txt file and then delete the .bin of the .txt you changed
and then run the game with -mod Karla -txt

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ryzen1006
ryzen1006 - - 14 comments

What folder or file I can change the drop rate? Dont tell me its the excel folder inside data->global?

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Karl130 Author
Karl130 - - 54 comments

Yep, it's the Karla.mpq/data/global/excel folder :p
and drop rates are treasureclassex.txt (delete treasureclassex.bin then)

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ryzen1006
ryzen1006 - - 14 comments

Why should I delete treasureclassex.bin? I dont get it.

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Karl130 Author
Karl130 - - 54 comments

Because unless compiling .bin files yourself through -direct -txt and extracted data files, the game will only read .bin and won't change it based on .txt file. So basically your edits wont be in effect then.

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ryzen1006
ryzen1006 - - 14 comments

I've changed cube recipe and deleted bin file but nothing change. What did I do wrong?
About the Pandemonium Event keys: can you edit to open all 3 portals just only 3 type of keys instead of 9 keys.

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DalajLjama
DalajLjama - - 2 comments

I unequiped all of my items from my mercenary and removed every single ring and amulet from the game but still my game crashes on main screen - 1.2 working fine, 1.3 and 1.4 crash :/

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dd_penny
dd_penny - - 3 comments

This mod is great, but it makes the game a whole lot easier especially stacking the inventory with charms.

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melakim21
melakim21 - - 4 comments

is there a way to make runes and gems stack? if so, can anyone give the instructions to follow?

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zvitko
zvitko - - 1 comments

Dear developer,

I have got mod v1.4 and game v1.3.70409, but game wont start, it crashes at startup. It is not compatible anymore perhaps?

Thank you and best regards.

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