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It is unfair to hold it back any longer so here it is.

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It is unfair to hold it back any longer so here it is.

GiFRb3


Here is a small update on mod's development:

I've made some progress at the end of last year, but then RL took over and I haven't touched the mod since then. This version was supposed to contain both Dark Crusade and Soulstorm strongholds and tyranids, but I lost enthusiasm after DC campaign was complete (SS one is way worse even when you only see the strongholds which are the only semi-decent thing in there) and SS campaign is still unfinished. The new tyranid mod version is still haven't seen the light of day (considering Zahaquel told me it was inches away from release 2 years ago) so no tyranids this time either. And on top of that all the people that helped me with this mod seemed to abandon DoW. So, don't expect anything new until tyranid mod is released.

But enough of sad things, lets jump into good stuff. The new version is out and it contains some interesting features:

- Stronghold missions from Dark Crusade in form of linear campaign. Playing these missions brings back memories (not as stong ones as vanilla campaign is, but still). All 7 strongholds can be played with any of GiFR races (including tyranids, when and if they will come out). I haven't tested all combinations of races and difficulty, but it is beatable on insane difficulty with Space Marines (although it will be pretty hard). I also ran missions on random race and difficulty and it seems to work fine.

- GiFR wiki. This site contains detailed information on mod's internal numbers, so experienced players can see whats up under the hood without loading the mod in Corsix. Note that this wiki is generated by a script, so it may have some strange wordings or small inaccuracies, but it can give overall impression on how the mod works and which units can do that. Also I'm not that good with CSS, so the design of the page looks like something from 1980-s Internet. If somebody is willing to help resolve that, PM me.

- Harlequins. Craftworld eldar players will kill me, but I had to give harlequins to the dark eldar. They provide their dark brothers and sisters with a tough melee unit with range damage resistance and a seconday commander that can conceal his attached squad (invisible incubus is can do pretty nasty things to enemy terminators for example) and they fit overall army playstyle (to be fair, they would conflict with banshees and seer council if I would give them to craftworld eldar).

- Other fixes include futher improvements to inquisition, some rebalancing of SM t1 (TSMs start in a 3 men squad that allows building 2 of them in the early minutes of the game), etc. For full changelog see the download page.

Thats it. Good luck on the fields of battle! Warboss-rus

Comments
Krauten
Krauten

Thanks for the update. I know its a lot of tedious work and im really grateful for what you have done.

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Warboss-rus Author
Warboss-rus

Thank you for the appreciation, hope you enjoy the mod! I may be dropping some updates next year (maybe completing soulstorm campaign or doing something with tyranids)

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malanthor
malanthor

Nice Warboss. Love the wiki.
It would be very nice if you could make the IG turret smaller to match other turrets. Its annoyingly big. One of my pet issues. :D
Thanks for all the work you put into this.

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Warboss-rus Author
Warboss-rus

Just double checked - I haven't change the size of turrets from vanilla. Why would you want turrets to be smaller? Imperial guard's buildings are real bunkers and not some fancy eldar stuff that break if you spit on it. And remember - Big is Best xD.

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cesarjunior233
cesarjunior233

Add new structures please , add turrent to dark eldar

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nuruddinshah52
nuruddinshah52

So is the mod on hold or is it dead for a while ?

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Warboss-rus Author
Warboss-rus

Don't expect anything major in the upcoming year. After that... I can't promise anything, but one cannot just quit DoW modding.

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Guest
Guest

really hard to destroy buildings and space marines are really weak

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nuruddinshah52
nuruddinshah52

Melta lascannon flammer beat buliding but thing is
Melta SUPER short range as well as flammer
Lascannon need to mirco more

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slayer0fkings
slayer0fkings

Is this the old Inquisition Mod with a new name?

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Warboss-rus Author
Warboss-rus

Nope, this is not a race mod, but a total conversion. And none of the race mods, that don't allow integration (including daemonhunters) are used, just community models and some custom made for this mod.

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Guest
Guest

when you are playing the inquisition and in the tau stronghold we are seeing the tau as allies

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