Post news RSS Beta 1.2 Released

After extensive play-testing last night, about 30 bugs and balance issues were identified. The new 1.2 Beta release addresses about 70% of these bugs.

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After fixing about 70% of the issues identified in play-testing last night, here are just a few of the changes included in the 1.2 beta release:

  • Team damage is on by default so that players who are reckless with explosive ordinance can actually kill teammates.
  • Telefragging now works. Eggs and Teleporters in Darkness are incredibly unforgiving to players that stand too close.
  • Many Spider weapons were buffed, but the Hatchling's slash was rate-limited due to the way that the Source engine handles Touch callbacks.
  • Guardians are visible when slashing, and their user ID's won't show up in the HUD when they're invisible. In addition, Guardian armor now slowly recharges when Guardians are invisible.
  • Stalker Spikes regenerate slowly.
  • Human structures take reduced damage from Acid and Burn attacks.

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