Post news RSS Behind the Spud: Meeting Ad-june-d!

Preview of tutorial, spy game base, save-load functions.

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Hello Spudlings!


It’s been a pretty productive week; as we draw closer to the end of June, we’re glad to say that things are going to get even busier!


when-ur-spies-r-so-stealthy-they-disappearTrim

...Stealth or just a bug in Unity? Either way, time is of the essence!


On the art side, as you can see, most of the decorations and training stations are complete. We’ll have to polish and resize some of it - though, really, who wouldn’t want a giant Mochi shrine?

absolute unit

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We’re also working on setting changes such as save/load game features and volume controls. Here’s a mock-up of the save game panel!

save-screenshot


The tutorial, too, is complete! You may have noticed the changes in colour scheme - they were made to better centre our players' attention on the content.


Screenshot_1


We’re also working with Jeffrey Brice for this game - you can check his twitter out here, and his website here. It’s been a pleasure working with his compositions for the past few games, and we’re looking forward to some more snazzy tunes for this coming Spy Story?!


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In the meantime, HPAWS will be available on both Nintendo Switch and PS4 real soon, so keep an eye out for that! We’re also starting work on HPWIS, but that will likely take a while longer.


In the meantime, hit us up on Discord for a special treat! As always, thank you for reading, and ghhs iulhg ryhu erlohg~


Cheers,

The Spud from U.N.C.L.E.


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JOIN THE COOL KIDS ON DISCORD: Discord.me


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