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It's been a while since I posted. Well, day job got in the way (crunch and post-release); then family vacation, getting the kids ready to go back to school, excuse, excuse, excuse...

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It's been a while since I posted. Well, day job got in the way (crunch and post-release); then family vacation, getting the kids ready to go back to school, excuse, excuse, excuse.

Hehe, yeah, real life got in the way. During the time of slow development, I was working on world planning, some design ideas, anything I could work on paper. I realized, during this time period, my original game size was just TOO BIG! So, I re-worked my main quest to fit within a 7 overland zones and 13 dungeons (some are side dungeons).

I still have 3 overland maps to create. I have most of the dungeons left to create. I'm re-working a few which I had created early on (some new art assets helped here). You can see some new screenshots here

So, it's back to work on the game! Right now, working on dungeon layouts.

Look for a new alpha demo (v0.2) within the next few weeks!

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