Post news Report RSS Battleground 44 has finally released after 4 years of development!

This week we have rebranded and fully released the mod after 4 long years of development and take a look at some of the amazing graphical features included with the mod!

Posted by on

Hey guys it is time for the latest update on the mod! First we would like to please ask that you vote for us in the ongoing Moddb Mod of the Year Awards!

First thing we should get out of the way is that we have officially rebranded the mod as Battleground 44. What does this mean for the mod? Well we have made this decision to fully go standalone and this will allow us to make the mod available to literally anyone, but also more importantly allow us to package ReShade with the mod for some amazing post processing effects which includes a setting for Ray Tracing, and it also allows us to include a built in offline rank system.

Secondly we would like to announce the mod is now fully released for all to enjoy! So head on over to the files page and download all 3 parts!

Furthermore we would like to go over some of the features in the new ReShade. Firstly it is important to note that if you want Ray Tracing, you must change over from the default preset which does not have Ray Tracing active so it does not affect users without hardware that does not support this feature. If you want to enable it you simply press Shift + F2 and then choose the setting from the drop down menu at the top as shown in the images below.


Change it to this and press select. Additionally it is recommended to press the Reload button as well and then you can exit out after it compiles the effects by hitting Shift + F2 again.



Alternatively if you do not want to have any of these you can press Shift + F1 to disable all effects.


Here are some awesome images we think really show off how amazing it looks. Ray Tracing with the Russian ROKS-3 flamethrower really shows off how incredible it can be.

Here are a few more images on our Carentan map.

Thanks again to every single one of our fans for sticking with us through these 4 long years. We seriously think it is worth it as we have really pushed this engine to the absolute limits of visual fidelity.

Please tell us what you think of the mod as we are looking forward to hearing everyone's feedback!

You can also join our official Battleground 44 Discord channel here!

Discord.gg

Until next time!

Post comment Comments  (0 - 50 of 76)
Marek33
Marek33 - - 3,890 comments

Awesome work like always and congratulation to the release!

Also, voted and good luck in the MOTY 2021!

Reply Good karma Bad karma+7 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Thanks bro!

P.S. Here is the public discord server for Battleground 44 please post errors or bugs there so we can fix it!

Discord.gg

Reply Good karma+4 votes
Guest
Guest - - 689,398 comments

hi development team after playing with this mod i found a few bugs:
1.on the desert fight map on the splash screen and on the map itself there is modern weaponry, for example, a Russian bmp is used on the splash screen
and on the map on 1 of the points there is an easel PT installation and you can shoot with it
2. when killing opponents, a headshot sound appears and a shard appears with a headshot inscription, although I killed the enemy in the arm, leg, knocked down on a tank, etc., in general, when killing an enemy in ANY case, you killed him in the head
3.if you take a British fighter's PT, the mod will crash

p.s
if what is it salatik123

Reply Good karma Bad karma+5 votes
CheriSh21
CheriSh21 - - 304 comments

Thanks for this awesome mod! It's much more forgiving than FH2 which is better for a singleplayer guy like me lol.

But I have a bug report. The controls are always resetting every time I play, even when I have set the config files to read only, which is very annoying. This is my main gripe with the mod, the others are quite minor for me.

Omaha Beach also always crashes upon loading.

And, the Berlin Classic map seems modern? The map description is from Battlefield Korea, the map has humvees with 50 cal machineguns, and the buildings are middle eastern lol. I don't know if that's due to a wrong install. I just installed the mod normally along with my other mods in my main Battlefield install.
I've just played a few maps, and haven't checked a lot, the Battleaxe map also mentions MEC in the description. I don't know if other maps share the same bugs yet.

For installation, I can't get it to work standalone. I had to copy the original bf2 folder to the mods folder for it to work.

Still, keep up the good work!

Reply Good karma Bad karma+4 votes
Fast&FPS
Fast&FPS - - 2,218 comments

we fixed the Omaha beach, the fixed patch regarding this map and few other issue will be upload by today.

Reply Good karma Bad karma+6 votes
CheriSh21
CheriSh21 - - 304 comments

Thanks for the quick action! Hopefully the resetting controls bug would be fixed too :)

Reply Good karma Bad karma+4 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Yup we are about to upload a patch for it now.

Reply Good karma+5 votes
SalaTik123
SalaTik123 - - 30 comments

I also noticed a crash on iwo jima and al alamein while boarding the plane.
it is very inconvenient to control the plane, and bots cannot open the hatch of a transport boat, for example, on the wake island map

Reply Good karma Bad karma+5 votes
Fast&FPS
Fast&FPS - - 2,218 comments

to control the plane, I recommended to use arrow key because I made the plane handling simplest and realistic as possible.

Reply Good karma Bad karma+4 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Please try and do the same thing you did before getting in planes but this time with debug mode so we can see what error it throws.

Reply Good karma+4 votes
SalaTik123
SalaTik123 - - 30 comments

How to enable debug mode?)

Reply Good karma Bad karma+3 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Battleground44_DebugMode_windowed.bat file is what you click to run it.

Reply Good karma+3 votes
SalaTik123
SalaTik123 - - 30 comments

How do I send you a screenshot? I'm still at university so that I can only in a couple of hours.

Reply Good karma Bad karma+3 votes
ausomgamer112
ausomgamer112 - - 70 comments

My Man!

Reply Good karma Bad karma+4 votes
Fast&FPS
Fast&FPS - - 2,218 comments

Important message for the first time bf2 user, I recommend to do not run bf2.exe since the bf2 folder is not exist. So you can just boot the mod by modifying the .exe shortcut directory. For the example, I did installed my mod on the Battlegroup folder on the D: directory. If you're installing it on the E: directory, simply replace the D: with E:.
The code should be like this, please paste this code on the target.

"D:\Battleground44\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +modPath mods/Battleground44 +ignoreAsserts 1

The image of how I do it is here.
Cdn.discordapp.com

Reply Good karma Bad karma+3 votes
BF2all
BF2all - - 1,144 comments

You could make a start batch

Reply Good karma Bad karma+3 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Oh I already did that for the latest patch.

Reply Good karma+3 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Hey all, I am working on a patch to fix many of the problems folks are having. Please keep the error reports coming. You are doing an amazing job letting us know if there are issues.

Reply Good karma+4 votes
SalaTik123
SalaTik123 - - 30 comments

No problem, I played your mod 5 hours and I really liked (the mod in 5 hours flew out only 2 times) I found another bug associated with a stationary machine gun it is shifted to the left of the center of the screen and it is definitely impossible to aim and shoot such machine guns on almost all carriages: for example, in Stalingrad on high-rise buildings. I would also like to note that bots at the moment do not always see you and shoot. Also, very inconvenient control of the machine gun on the roof of cars or the frontal machine gun of tanks it is too fast and does not have a sight. Most stationary guns hover above the ground,I also noticed crash games on some maps while loading

Reply Good karma Bad karma+4 votes
Anthony817 Author
Anthony817 - - 2,771 comments

That is great to hear it was stable for the most part for 5 hours of gameplay, only crashing 2 times is good to hear. Singleplayer mods like this can have issues and never be 100% stable 100% of the time, so it should be good 95% of the time we hope to at least get it to. I am about to upload the patch now! So I do hope it fixes most of the issues people are having with it!

Reply Good karma+4 votes
Guest
Guest - - 689,398 comments

Hi Anthony i can't load any map. Crash in 11% (objects). Can you help me? Maybe i put in other folder the objects archives. Thanks

Reply Good karma Bad karma+2 votes
CheriSh21
CheriSh21 - - 304 comments

Another bug report, probably just a nitpick lol. When using sniper scopes, the zoom is like a picture in picture image, unlike the normal zoom where the whole screen is zoomed in. This is cool and allows for very long range sniping. But when zoomed in with a sniper scope in a prone position, then standing up or crouching while still zoomed in, the image shifts from the the PiP zoom, to the whole screen zoom, and back to the PiP zoom, which is quite jarring. I don't know if it's due to engine limitations, but it would be smoother if the zoom for snipers is fixed to the PiP zoom.

Reply Good karma Bad karma+4 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Thanks for the feedback. Unfortunately that is due to engine limitations. We are pushing it to the limits here making it do things it was never designed to do, so there are bound to be some little problems like that.

Reply Good karma+4 votes
CheriSh21
CheriSh21 - - 304 comments

Yes I figured. Alpha project had to use a different executable to get PiP working properly I think. Still, it's just a nitpick of mine. This is still an awesome mod!

Reply Good karma Bad karma+4 votes
Anthony817 Author
Anthony817 - - 2,771 comments

New patch is ready here! Please click Read More to see details about it.

Moddb.com

Reply Good karma+3 votes
SalaTik123
SalaTik123 - - 30 comments

I ran the mod in debug mode, went to the map where Britain is fighting against the Germans
and chose a British soldier PT, and caught a crash


where you can send the error screen?

Reply Good karma Bad karma+3 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Send to me in PM if you like or post here.

Reply Good karma+3 votes
BF2all
BF2all - - 1,144 comments

nice, more saturation.
Is this is alpha, beta, 1.0 or the final product?
Will hopp in, 16 GB :)

Reply Good karma Bad karma+3 votes
Anthony817 Author
Anthony817 - - 2,771 comments

It is beta 0.5, we mentioned that in the description of the core files page if you click "read more' you will see it is mentioned there that it is not 1.0 final release.

Reply Good karma+4 votes
Guest
Guest - - 689,398 comments

Hi i can't load any map. All crash in 11% (objects) can you help me?

Reply Good karma Bad karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Seems like you didn't install it correctly or something got corrupted. Other people have reported their download was corrupted on objects folder but redownloaded and was fine. Seems like some issue on their end with internet connection most likely, I suggest redownloading objects folder and reinstalling it.

Reply Good karma+3 votes
BF2all
BF2all - - 1,144 comments

couldn't download today, seem to be to much for the server hhhh

Reply Good karma Bad karma+3 votes
badrutdinovislam2005
badrutdinovislam2005 - - 3 comments

I don't show kit's

Reply Good karma Bad karma+2 votes
SalaTik123
SalaTik123 - - 30 comments

онли инглиш мен)

Reply Good karma Bad karma+3 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Make sure you correctly installed the mod, other people had that problem who didn't follow directions completely or had corrupted Objects folder download. They remedied this by either redownloading the file or correctly placing it in the Battleground44 directory in Battleground44/Battlefield 2/mods/Battleground44.

Reply Good karma+3 votes
Hernancillo
Hernancillo - - 2 comments

I CAN'T PLAY ANYTHING ALL MAP CRASH IN 11% HELP

error: objetcs/weapons/stationary/aa/bofor40mm170/textures/L70_croshair not found

Reply Good karma Bad karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Seems like you didn't install it correctly or something got corrupted. Other people have reported their download was corrupted on objects folder but redownloaded and was fine. Seems like some issue on their end with internet connection most likely, I suggest redownloading objects folder and reinstalling it.

Reply Good karma+2 votes
Guest
Guest - - 689,398 comments

Thanks. Yes i download again Objeta folder and now work amazing. Thanks You Anthony and team for this fantastic mod. I love you 💜💜

Reply Good karma Bad karma+2 votes
NicoDroiid
NicoDroiid - - 7 comments

let me tell you that when i didnt find the mod by the older name i almost die xd

Reply Good karma Bad karma+3 votes
Mr118665
Mr118665 - - 76 comments

The controls still reset

Reply Good karma Bad karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Ah damn really? What controls reset? All of them or only some like aircraft? Normal controls were not supposed to be changed at all, mine still work for me. I replaced the controls.con file in the mod with normal one so it should be set normally.

Reply Good karma+2 votes
Mr118665
Mr118665 - - 76 comments

All the controls reset

Reply Good karma Bad karma+2 votes
CheriSh21
CheriSh21 - - 304 comments

Hmm downloading the update also didn't seem to fix the resetting controls bug for me. What worked for me was deleting all the control-related commands from GameLogicInit.con. Don't know if doing that would break anything though, perhaps I'd just miss out on the modified aircraft controls. But now my controls no longer reset.

Reply Good karma Bad karma+2 votes
Mr118665
Mr118665 - - 76 comments

Deleting the control commands from the gamelogicinit.con worked.

Reply Good karma Bad karma+4 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Damn that explains it, I forgot to mention we had custom code in there at one time to make certain tank work correctly due to having reversed turret gun pitch as well as other things with vehicles that were shared with us from CMP Pacific minimod for FH2. I will remove that code in the next built. Thanks for figuring it out.

Reply Good karma+3 votes
CheriSh21
CheriSh21 - - 304 comments

Medics seem to ignore all my cries for help lol, even if there is no immediate danger in the vicinity. I never had a medic heal me yet in this mod.

Another bug with the Omaha map. It works fine in Singleplayer, but when setting it up in Coop, the spawn points for USA are far at the back of the map and not at the ships, so that you spawn at the water instead of the ships, and all your bot teammates start off dead.

By the way, is there any way to remove the infinite sprint? Or is it part of the intentional design of the mod?

Reply Good karma Bad karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Medics revive me fine, although not all the time unless there are too few nearby. Keep clicking left mouse after you are in the respawn timer countdown screen to call out for them.

Ah maybe one of the factions are bugged, others should sprint fine right?

And the Omaha I will take a look at and see what is up with it.

Reply Good karma+2 votes
CheriSh21
CheriSh21 - - 304 comments

Yes medics revive me too just fine, but they do not heal me when I'm wounded. It is more noticeable in this mod since injuries cause bleeding, but medics never heal me with their medic kits, which leads me to bleed to death.

For the sprint, what I meant was that the stamina bar never decreases, which means that we can sprint indefinitely without getting tired. Is that intentional? Chris T also mentioned this in his youtube review on the pre-release build of the mod.

Reply Good karma Bad karma+2 votes
CheriSh21
CheriSh21 - - 304 comments

For the Omaha map, landing craft are parked with one in front of another beside the ships. Since the bots tend to take the closer landing craft (the one parked in the rear), they tend to get stuck there because another landing craft is blocking their way in front of them. I have to manually take over the landing craft and drive it around the landing craft in front.
Also, are we not allowed to spawn in the captured flags? Only in the initial spawns and the squad leaders?

Similar issue in Wake Island. Spawning in the carrier sometimes spawns me in the water instead of the carrier.

Reply Good karma Bad karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Yeah those could be due to jacked up spawnpoints. It can be fixed. Some of the PR maps had some code that made only bots spawn in certain flags, I will remove the code and try and fix it. Omaha was made by them so it is why that would happen. Simple oversight on my part releasing with 100+ maps might be like I bit off more than I could chew haha.

Reply Good karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

They throw down health packs more or less randomly it seems. I did not work on the AI or the Medic kits, that was another member on our team and trust me, if you saw how bad the AI was before this is a huge improvement hehe.

About sprint, like I said, they should all have stamina bar decrease, but I think perhaps the US Army might be one that needs fixing. The other factions should be ok as I seen them sprinting and it worked normally, but US Army had problems. Stamina is handled separately for each individual soldier, so each soldier can have issues but most likely just something happened with the US Army faction. Please, like I said let me know what faction you are playing where you notice no stamina. Early on I wanted to have it not decrease, and have infinite sprint, but during development we changed it and as such might have forgot to enable on ever faction. Please let me know thanks.

Reply Good karma+3 votes
CheriSh21
CheriSh21 - - 304 comments

Oh okay. I understand that such large content would mean that there would be quite a lots of bugs that need fixing. I'll try to post them here whenever I find any.

Bug report: Some outpost on Carentan (I don't know if others do this too), you can clip into the walls from outside, and then you get thrown underneath it.

Reply Good karma Bad karma+3 votes
CheriSh21
CheriSh21 - - 304 comments

Anthony817 Just as a suggestion, perhaps it would be better to remove the maps that aren't working properly yet, so that people would have a more enjoyable existence. The huge amount of content is awesome, but the lack of polish of some maps might give a bad impression to those new to the mod. Those maps could just be added later after bugfixing and testing. Just my own two cents :)

(Edit)
Bug reports:
Crash while loading Day of Barbarossa and On the Road to Stalingrad
The craters created by explosions are buggy, some are floating in air and some are floating vertically.

Reply Good karma Bad karma+3 votes
Anthony817 Author
Anthony817 - - 2,771 comments

Yeah I planned on it in the next update. About the craters, they are just 3d decals, so no way to completely fix that. Actually, now tha6t you mention it you mean floating above the grass? Oh yeah I forgot that was even a thing. Not sure why it does that, those are older maps from Battlegroup Frontlines which we built this mod directly on top of. Not sure why it did that, we looked at it but had no clue.

Reply Good karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

That is a new one to me. If you could please try and take a screenshot with Printscreen button and search for it in documents/Bf2/screenshots.

Reply Good karma+2 votes
CheriSh21
CheriSh21 - - 304 comments

Sreenshot of the floating crater?
I.imgur.com

Reply Good karma Bad karma+2 votes
Anthony817 Author
Anthony817 - - 2,771 comments

"Bug report: Some outpost on Carentan (I don't know if others do this too), you can clip into the walls from outside, and then you get thrown underneath it."

That is what I meant wanting a screenshot of.

Reply Good karma+2 votes
CheriSh21
CheriSh21 - - 304 comments

Okay I'll recreate it. The next bug reports I will post on discord :)

Reply Good karma Bad karma+2 votes
CheriSh21
CheriSh21 - - 304 comments

Here it is:

I.imgur.com
You can pass right through that wall.

I.imgur.com

No ladder inside. Only way out is jumping out through here, which is fortunately possible.
I.imgur.com

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: