Post news Report RSS Badass Combine News #1

Improved Soldier AI, spawnable Combine Elites and Prison Guards, allied/friendly Combine troops and vanilla Soldier's AI horror show.

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Any Half-Life 2 fan, no matter how much time he/she spent playing it, knows how flawed the Combine Soldier really is.

Sure it's AI is not really that bad, sometimes it can have it's moments of brilliance.

Unfortunately, this is overshadowed by some of it's well known tactical deficiencies, like suicide-charging you with reckless abandon (further emphasized in "Our Benefactors" chapter), refusing to take cover while under fire, preferring to stand still without firing a bullet and being obnoxiously sluggish compared to Half-Life's HECU Marines.

For being genetically modified, post-human killing machines, the Combine Soldier was a let down to many Half-Life fans.

Badass Combine, however, addresses many of these issues regarding it's AI, to a point they will be just as good as they are supposed to be.

Below, almost 13 minutes of footage, with a semi-detailed breakdown below each video

Badass Combine:
00:08: Combine Soldier spots the player. The radio chatter indicates he is not alone. The soldier alerts his unseen and distant squad members.
00:09: The soldier receives damage from the player's pistol, immediately forcing him into cover. The injured soldier awaits his squad mates, instead of dealing with the player by himself. Take notice on how agile the soldier is.
00:22: Soldier's squad members arrive and start attacking the player.
00:40: Beyond this mark, the squad's teamwork is in full effect and their agility is fully displayed.
00::50: The player tries to exploit their AI, expecting them to charge his position in the open. This attempt is foiled at 00:52.

Half-Life 2:
01:13: Combine Soldier spots the player. No chatter comes from him, he's alone.
01:14: The soldier receives damage from the player's pistol, miraculously forcing him into cover while shooting. Notice how he sacrifices mobility for the ability to strafe-fire and gains momentum slower.
01:30: The player tries to exploit his AI. The attempt is successful and the soldier suicidally charges his position.
01:54: The soldier is killed and the player, out of disgust, commits suicide by blowing himself up at 01:57.

Badass Combine:
00:08: Dispatched Combine troops engage the player. Instead of charging the player's position, they stand their ground. Further display of the soldier's agility is shown. The squad is wiped out at 00:58.
01:27: The player is engaged by another squad, after slowly recharging his health and suit. Their behavior is no different from the previous squad.
01:41: Combine Elite launches an energy ball, being picked up the player two seconds later and launched against it's original owner. The Elite takes cover from the incoming ball at 01:44. Another soldier does the same thing at 01:49.
02:40: The events from 01:41 happen again, further emphasized at 02:49, when two soldiers take cover from an incoming energy ball.

Half-Life 2:
03:32: Dispatched Combine troops engage the player and charge his position, only deciding to open fire at 03:38.
03:41: The player engages himself in melee combat and wipes out the squad at 03:44
03:57: More Combine stupidity, heavily emphasized from 04:02 to 04:12. Another squad is dispatched at 04:14, forcing the player to fall back to a nearby suit charger at 04:23
04:40: The player's contempt for the soldier's AI is visibly shown by negatively shaking his head. Another squad is wiped out at 04:55.
05:27: The last two squads are wiped out after showing off their "impressive" AI

This video displays not only the ability to spawn Combine Elites and Prison Guards via-command console/binded key, but also the option to spawn allied Combine troops, who fight for the Resistance.

The mod is not the first one to have Combine troops to the rebel's side. Years ago, SMOD featured these, but they were nothing more than citizens using Combine models. Here, these are the very NPCs the player confronts during the events of HL2, as evidenced by their radio chatter.

On the marks of 00:12 and 01:34, i have assigned the soldiers via-console to the same squad used by the rebels (ent_fire !picker setsquad player_squad).

Many of the positive traits shown on the previous videos are shown here as well.

Hope you guys enjoyed, and have a good day!

Post comment Comments
Chyvachok
Chyvachok - - 489 comments

Looks very impressive, about friendly combine, they need another skins to distinguish them from enemy, in SMOD they has as difference in texture is only small lambda signs, and because of that confuse them with enemy.

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Chyvachok
Chyvachok - - 489 comments

Also if you plan to to modify gameplay mechanics, what about make enhancements to guns? For example add to them "real" recoil, dynamic spread, maybe bullet penetration for 357? Or maybe restore some HL2 Beta guns? like OICW with three fire models, usable StunStick, SLAMs, or add new? As for me weapon quantity in HL2 is too small compared to first Half-Life and Opposing Force addon, no favorite big guns like Gauss, Egon, M249 or Displacer.

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CoRuJa Author
CoRuJa - - 26 comments

I don't intend to make radical changes to it's gameplay.

Adding new weapons is out of the question. However, i may consider adding the SLAM from HL2DM, since it's basically Half-Life's Satchel Charge and Tripmine combined.

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Chyvachok
Chyvachok - - 489 comments

Questiom, do you will release source code of mod sometime after releasing it? It will be useful if someone want make graphic-weapon mod with new AI.

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CoRuJa Author
CoRuJa - - 26 comments

The source code won't be released after the first version. Only in later versions i'll release it.

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NoobSaibot
NoobSaibot - - 316 comments

The HL2 default AI in that video doesn't necessarily show to me that the AI is bad, it shows to me that Combine soldier is incredibly inaccurate with his weapon at long range hence the reason why to close in, but when he does close in he gets destroyed by the player.

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Chyvachok
Chyvachok - - 489 comments

Yes, they too inaccurate, from long distance they just can't hit player, but this are weapon parameters, not AI itself.

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moddb-WORLD
moddb-WORLD - - 76 comments

I'm really excited and looking forward to the release of your mod ! ! !

Good luck with its development.

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MG1231
MG1231 - - 180 comments

Will this be editing map ai nodes,or just tweaking the combine ai, since I want it to run alongside HL2 Update

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