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How it all started. and what you can expect to see on this page

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-- Background --

This is the game I've wanted to make since 2013, and I've worked on it on and off for about a 3 years. The first version of the game DORO Battle Royale was uploaded on GameJolt and I had a lot of fun with it. However, there were some issues as well, and the original DORO was simply impractical in the long run when it came to adding content.

I began work on the new version of DORO in around March. The base system is starting to fall into place, and I want to start logging and recording the development process of the game and hopefully build an audience. So far, the team consists of myself as the primary artist and two other members, a contracted programmer and an additional artist. I create a vast majority of the artwork in GameMaker, however the game is being created Unity

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