It was a long time ago since we posted any news, so I decided to do it now. Well I can tell you why we haven't posted anything, or maybe you can figure that out from the last news. But it's all because my PC broke, and I had to get it fixed before I could work with the mod again. I thought it would go quick, maybe one week or something, but it actually took a whole month! And it cost me a lot of money too.
However, I got my PC back at about Halloween, then I was ready to work again. I thought about posting a news to tell the community that we are back on track again, but I wanted to work some more so we could release screenshots and stuff, which we are doing right now!
So here is a screenshot of the cutscene that I have been working with for two whole weeks now. It's about 6-7 minutes long, it has over 70 animations, 300 point entities and 50 multimanagers that starts when you load the map. It's a bit complex (it had to be, because Half-Life doesn't really support cutscenes), so it has taken me loads of time to make it. Cutscenes are very hard to make, you might know that, you who have tried to make one.
Sadly though, you can skip the cutscenes if you want, which is a great feauture for those people who just want to run around and shoot stuff (or those who really suck and need to view the cutscenes all over again ;)).
There is a lot more that we have been working on, that I don't want to reveal, because it would spoil really much. I think we have been showing a little bit too much things from this mod, so that's why I don't want to. Like building a big bunch of hype, and then you won't be surprised/happy when you actually are playing it.
The mod is shaping up smoothly, we still have't updated the progress bar yet though, we are not really sure how much percent is done, and we are afraid that we might update it too much. It's really hard to judge how complete a mod is by a percent bar, you might understand that.
Nevertheless, I don't have much more to say, just keeping you in touch you know. We are definitely not dead, and we will never be, that's just uncool.
Keep tracking, and we'll post some other stuff sooner or later.