Greetings time travellers! Has it really been over two years since our last update? My god, has it been that long! Things have certainly changed around the world in that time! The mod has once again stagnated during this time, but we are now back in full swing and ready to show off progress on 0.2g.
Hold up, didn't we post already to say that 0.3 would be the next version of the mod?
Yes we did, however building an entire Hill Valley map from scratch is a painstaking and very time consuming process. While we have a basic landscape in game, it is very empty and we're sure players would soon become bored with driving and flying around a mostly empty map. As such, we have made the decision to stick with the Vice City map for the next release, with the sections of Hill Valley which we do have modelled merged as best they can be with Vice City.
Announcing Version 0.2g
The team have been hard at work making massive improvements to the in-game mechanics and effects - you could say that 0.2g will be the biggest leap forward for BTTF:HV since version 0.2d released all the way back in 2007!
So what have we got lined up? The short answer is plenty, the videos and images below are but a mere peek into what we have planned for 0.2g.
Revamped Exterior Effects - Featuring improved coil glows, plasma trails and vent boosters, along with functional running lights, brake lights, reverse lights, and turn signals!
All New Interior Effects - Featuring a fully animated interior with functional time circuit drive switch, time circuit display & keypad, plutonium gauges, flux capacitor, status indicator display (SID), digital speedometer, digital clock, compass and analogue dash instruments along with much more!
New/Updated Exterior Animations and Game Mechanics - Featuring:
- Updated Mr. Fusion (which will also no longer automatically closes the car door when refuelling)
- Plutonium Chamber fuelling animations
- Angled re-entry for cutscene time travel mode (you will now re-enter at the same angle as you departed!)
We also have an all new flight/hover mechanics system developed, flying the DeLorean around Vice City has never been so good! We would encourage you to check out the live stream posted to our dev YouTube channel to see the new flight system in action.
Additionally, thanks to the new method of animating parts on vehicles, all animated vehicle parts (including all DeLorean variants, the Jules Verne Train, Rogers locomotive, Doc's GMC van, the 2015 Citroen taxi to name but a few) will now be completely lag free and will no longer show as a drastically different color/shade to the main vehicle!
In terms of timescale for a release, we still have many further improvements we would like to make, however we are aiming for release this summer.
Well, we'd better wrap this post up now as it is a little longer than initially planned.
To get the very latest news you may wish to consider joining our discord server and YouTube Dev channel.
Stay tuned for more updates, we'll see you all in the future!