So a little about the teams and how its changed for Axanar... the team details line up slightly differently to CTA as shown below and i take the opportunity to welcome some new developers to the team.
Id also like to mention the premise for Axanar.
Axanar is in no way the same as CTA, its a very different game in fact while it uses sins as a base we are looking to implement a lot of micro management in comparison to CTA where you will need to closely plan every move against your enemies, obviously don't let this scare you away because we feel that this offers a different style yet visually and excitingly different gameplay.
Its important we mentioned Prelude to Axanar, we have been working closely with the Axanar film makers to ensure we create a game that echoes axanar and what they are trying to accomplish so stay tuned to see if you notice what we picked up from the prelude and implemented in the game, feel free to leave a comment if you spot them!
Anyway check out both the prelude and the dev diary further below and one more thing, Yes unlike CTA the constitution will be in this mod *chuckles*
Lead Dev - Maxloef
Deputy Lead Devs - Gul Dukut, Bane
Balance and Coding Team Lead - Draconis
Balance and Coding Team - Bane, Zurmi, Lavo, M468, Gul Dukut El-Vi-Riachi, Ambarenya
Particle Effects, Modelling and Iconography Team Lead - Maxloef
Particle Effects, Modelling and Iconography Team - KillaBC, Exodus, Cknight, Wiley, Gul Dukut, Ambarenya
Sound Effects and Music Team Lead - Maxloef
Sound Effects and Music Team - Bane, Mindwipe
id also like to thank our very dedicated alpha testing group as well, you guys know who you are! and the many modellers who contribute to this game and CTA!
Expect to see a lot of the names above in future Axanar dev diaries as we take you the followers of axanar through our latest mod work.
In todays update Bane and Draconis go through some of the new systems involved in axanar and how you can expect an entirely different game and gameplay to our previous projects. We also mention a little about the release of CTA 1.2.1 as well as demoing a new track from our music editor Mindwipe.