The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?
Keep in mind, this is still a beta/early access version to test certain functionalities and features before we're too committed to anything. Several things are therefore still in progress or not started, and we appreciate all feedback.
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.
3 Starbase types added
XQ Resupply station added for New Republic
New Planet Textures
New Techs and Abilities
Galaxy Gun Optional
For more in depth changelists, see here.
We've begun work on a wiki with in-depth information on the mod. There's still a ton of information we're working on adding as a result of the recent downtime, and registration is open so if you see something you want to add, feel free. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. To post a bug or if you require tech support, there's a section for it on our forums.
Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.
...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)