Post news Report RSS Arx Insanity "Bug Hunting Quest" now available in the site

Today we're happy to announce a new section in the website: Bug Hunting Quest, this is a new page for bug tracking and user reports, so from now the community can report bugs in the Insanity website, the page is intended for gameplay/in-game Arx script bugs.

Posted by on

bug hunting quests

IMPORTANT MESSAGE FOR RUSSIA:

If you live in Russia or some other country and can't access the site or send bug reports, you can also do so by sending private messages to my profile. Sorry for the inconvenience.

Bugs are added to the list and they are being worked on when they are received, if you want to report any bug don't hesitate to do so, have a nice day. You can check the list here: Bit.ly


UPDATE: 13/02/20 - BUG HUNTING QUEST, NOW ONLINE

Today we're happy to announce a new section in the website: Bug Hunting Quest, this is a new page for bug tracking and user reports, so from now the community can report bugs in the Insanity website, the page is intended for gameplay/in-game Arx script bugs.

You can join and help improve the game:

A massive hotfix for Arx is in process and with your help, we hope to find and solve all or at least most of the bugs found in the whole game, one of the goals of Arx Insanity and this "quest" is to fix all bugs as possible found in vanilla 1.21 and Arx Libertatis 1.2, to provide a stable game with the best functionality and bring quality to our beloved Arx, you can also send requests and suggestions for the mod. The Bug Hunting Quest is now online and you can submit all the reports you want in the link below, the hunt has already begun:

Edit: Don't worry about a progress update, the mod is in a very advanced state, currently working in the final levels for textures, and most of the work is now focused in audio, scripting, gameplay and item polishment, probably the final release date will be revealed along with a trailer in the next update :)

dwarf banner

UPDATE: 23/09/19 - WORK IN PROGRESS STATE: LEVELS

Some people were asking for details about how the development is going on, now I share with you approximate information and what is done and what is not about level remastering. "2nd and 3rd remake attempt" descriptions mean early versions already done, but not matching the new mod standards and quality or simply not good, so they need to be recreated once again:

Finished locations:

  • Intro map
  • City of Arx
  • Arx palace
  • Human outpost
  • Tavern
  • Goblin prison
  • Goblin catacombs
  • The big collapse
  • Crystal caves
  • Crypt level 1
  • Crypt level 2
  • Crypt level 3
  • Crypt level 4
  • Crypt level 5
  • Waggon mines
  • Rebel camp
  • Rebel dungeon
  • The caves (lvl 5)
  • Outpost of Edurneum
  • Temple Of Illusions
  • The worm cave
  • Dwarf Kingdom
  • Dwarven mines
  • Council room (new playable level)
  • Miguel's fight arena (new playable level)
  • Meditation room (new playable level)
  • The sewers (new playable level)
  • The underground void (now removed from the mod)

In progress and pending locations:

  • Ice caves (50% done)
  • Temple Of Akbaa (New 3rd remake attempt)
  • Goblin Kingdom level (New 2nd remake attempt)
  • Underground lake (New 2nd remake attempt)
  • Mushroom forest (New design and concept)
  • Ylside Bunker
  • Outside World teaser (test level, maybe included with proper 3d and finding better methods)

Additional details about levels:

Yesterday all the dwarf level was finished 100%, the hardest level to remaster ever to be honest, it has new lighting design and now it's more creepy, also it's improved in environments, visuals and sound effects. Gameplay design was changed here, from a persistent and more annoying black beast, it will be a new nightmare and nemesis for Am Shaegar, dwarven mines are absolutely dark, so you will need to find a torch before explore the last part, also there is a little surprise in the level. This has one of the best atmospheres in my opinion. Crypt level 5 received huge/radical changes and improvements from lighting, fog, textures, lore, level design, ambiances and music in addition with new gameplay to bring life and make this last level more interesting and interactive. I dropped a new sneak peek for the dwarf kingdom in the upper banner and below, so you will have an idea without too much spoiler about the looking, much effort was put on this level. Work this level brought me vision problems but it was worth it. Let me know what do you think about this new type of updates, do you want more?, thanks for your support and if you have read all this, have a nice day :)

dwarf2

NEW MODDB PAGE DESIGN FOR ARX INSANITY MOD

Very happy to announce a brand new design for an updated Arx Insanity Moddb page, from now you'll find this new feature to stylize the look of the page: new dark colors and contrasts will fit with the dark atmosphere from Arx in addition to being a more intuitive design and facilitate reading and page elements visualization, also an improved new comments section is available to use.

We hope you like this new change to make the wait less heavy and give more personality to the project. New development updates will be uploaded in the future, have a nice day and as always, thanks for your support.

UPDATE: 10/09/19 - REMASTERING PROGRESS FOR ALL LEVELS IS AT 80%

Hello everyone, perhaps you don't see activity in the site/moddb but the work in progress continues with strong intensity, these days development is long and intense. So now I want to keep you informed of the progress: I'm happy to say that 21 of 27 levels are finished and remastered with HD textures, lighting and style, but missing pending environment polishment, I think in 1-2 months a completed and polished remaster will be done, so the mod will be available maybe in this year if everything is all right. Thanks for all your support and for being pending of the project!.

I will not upload spoilers or more screenshots from the other levels, I want you to play the mod fresh and as a new experience, but I drop a little sneak peek about the work in progress, have a nice day.

Post comment Comments
AmericanCaesar
AmericanCaesar - - 49 comments

You're doing God's work, son.

Reply Good karma Bad karma+3 votes
Pedro_Ordaz Author
Pedro_Ordaz - - 384 comments

Thank you very much

Reply Good karma+2 votes
Reveriel
Reveriel - - 10 comments

Finally someone taking care of those annoying bugs! Testing to send my bugs next week

Reply Good karma Bad karma+1 vote
Pedro_Ordaz Author
Pedro_Ordaz - - 384 comments

Thanks for your desire to help, this will improve the game if together we catch the most bugs

Reply Good karma+2 votes
ivankotyrnik
ivankotyrnik - - 2 comments

When you open the door (or chest) with a master key, and then lock it with a key and open it again with a master key.
Will a bug be fixed with an endless experience?

Reply Good karma Bad karma+1 vote
Pedro_Ordaz Author
Pedro_Ordaz - - 384 comments

Maybe you mean using the set of tools in the wooden door at the goblin prison, it's already fixed for a better gameplay, but tell me if you want to still having this glitch, if you agree or desagree

Reply Good karma+2 votes
Guest
Guest - - 690,678 comments

Im am absolutely agree to have this glitch, //// boies

Reply Good karma Bad karma0 votes
Pedro_Ordaz Author
Pedro_Ordaz - - 384 comments

Hey boies thank you, I'll keep the glitch in the mod then

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: