What started out as just a small update eventually turned into a giant collection of new features, a couple of new maps and some new game play modes to enjoy vanilla ID content with. It has been a very long two years of development and probably should have been released in smaller chunks, because the new feature list reads more like a novel than a quick note!
The recommended client for Arcane Dimensions is Quakespasm-spiked as it retains the original feel of the game and offers plenty of Quality of Life enhancements, like unlocked frame rate, better network support and advanced particles. As always Arcane Dimensions will work with many different engines and simply adapts to what engine features are offered. Always download the latest stable build of any Quake client.
Arcane Dimensions now comes with custom HUDs, which does not not sound like much of a big deal, however Quake engines have typically not allowed any modifications. The new HUDs only work with advanced engines (QSS / FTE / DP) and are enabled by default. To change the HUD style or switch them off, please refer to the quake.rc (text file) for further details.
To anyone interested in mapping for Arcane Dimensions 1.8, all of the new features are shown working in a large collection of test maps. Unfortunately the documentation file is not up to date and I highly recommend mappers to check the DEF file for full entity options and the test maps collection for working examples and source files.
nice
How to update this? I was already playing through a level. Will my saves stay, also?
Older saves won't work.
Is not an update but a new version.
These new levels look incredible! 😺
First, let me say this is a beatiful mod.This is what Quake engine is fully capable in modern era.
With that said: I noticed there are some missed textures in Tears of the False God, one of the knight type enemies is completly "metalic", not sure how it happens.
Edit:
Nevermind, I was using an older save and the texture got corrupted, tried again in a clean save and it was ok.
Edit 2: I tried with a clean save, but the bug seems to happen when you choose Hard + Chaos difficult.
Imgur.com
Chaos mode is only supported with the Vanilla hub Maps.
Is this a patch? Not sure how to get it working?
It is a new version, older saves won't work.
In case you wonder how to get it to work, unzip the content in a folder called "ad" without quotes, copy that folder in your Quake root folder.
Enter in ad folder and right click> create shortcut. Search the engine you are running (QSS as is suggested, VKQuake works well too). In that shortcut rightclick>proprieties and add "-game ad" (without quotes) after the line in destiny. IE: "C:\Games\Quake\quakespasm-spiked-win64.exe -game ad"
If you did everything well, the words AD will be in the title screen.
Enjoy!
Can't wait to get this fired up. Kudo's to the team on this milestonemod , what I'm sure is spectacular. However ...
THIS info needs to be in the documentation file, but it's not. The main doc file SAYS instructions are right in the file .. but no dice.
IDK, I don't play mods much, but this is something I really wanted to check out. "Installation:" It's the first section of the table of contents in the main documentation text file, but instructions as to what to name a folder, if such a folder is even needed, or where to place and edit subsequent files, are nowhere :( ... so it goes without saying, THANK YOU for sharing this info theLegLock ... I know this is gonna be some awesome fun!!
Can I play this with Darkplaces engine?
AD 1.8 does support DP (please check readme for details of which DP clients are supported)
Been playing with vkQuake, it's Quakespam based with Vulkan renderer, performance is mind boggling.
How to reach ad_lavatomb from start map?
AD_lavatomb was moved to the second hub map (ad_chapters) There is a new ladder next to the ad_magma entrance (right side between zendar/sepulcher) which goes up to a new portal entrance.
The top floor maps don't work for me.
Is there any way to turn on the old sprite effects?
If you want to turn off the new particle effects or change the way the mod works, edit the mod quake.rc file. Here is an article explaining how to do this and what each option does.
"how to config AD article" = Moddb.com
What are the chances of AD getting patched to be fully compatible with the official Quake Remaster?
It does work for the most part and I started playing for the first time a couple of days ago.. I played through 5 maps no problem.. then I decided to take a peak in each of them and I found that a couple of maps crash it to desktop (if not more).
It really depends on what is going to be in the next patch for the Remastered Quake. Once a patch is released I will test it and see what is working in AD mod. Until them I would recommend using vkQuake or QSS to play AD with minimal problems.
I have the newest version of Quakespasm-spiked, and I'm using the assets of the Quake remaster, and AD will not load Tears of the False God, it crashes when I try to enter it.
Arcane Dimensions is not compatible with the assets from the Quake remastered engine, everything you need to run AD is within its OWN pak files. If you want a different client there is vkquake, QSS and good old classic Quakespasm!
Okay, thanks for the help, I should have really considered that.
Unfortunately Quake mod assets cannot be mixed around because all the animations and skins are in one file and every AD monster has been changed in some way compared to remastered Quake. Good luck with AD and I hope you enjoy your travels exploring other dimensions!
Where can I find Quakespasm-spiked? All links I find for it are dead.
Triptohell.info Is the primary source for this Quake client, all updates are posted there.
I am new in the mods worlds, Can someone give a step by step of how to start to use thihs mod.
thanks
Welcome to the world of Quake custom content. I highly recommend to try the Quake discord channel or google "how to install Arcane Dimensions" if you want a video step by step guide. I can understand the Quake mod install process can be confusing at first because its a manual install process, but some clients do support mod options on the starting menu.