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Apex Studios Weekly Update 08/01/2010, Land Units, Space Units, Reworks, what more could you possibly want?

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Incoming Transmission, FLEETCOM.MO.BL.AM >> CAWCOM

.:BEGIN:.
Hey there, welcome to the first Apex Studios Weekly Update of 2010, and to be honest, it's quite awesome.
Five new things for you today... well... nine, if you include all the varients.
To begin with, think back to the 13th of November 2008, we showed you our model of the UNSC elephant, however, that model was covered in poly deformations and wasn't all that pleasing to the eye from behind. Needless to say it was taken apart, tweaked and finally we can present to you once more, the UNSC Elephant:

Apex Studios Update Images 08/01/2010


It's in the process of being skinned, so next week we hope to show it to you ready to be put ingame.

Next up is a quick reworking of the CCS Battlecruiser, the front of our ccs was horrible, segmented and lumpy, so with some simple extruding and smoothing I fixed this problem:

Apex Studios Update Images 08/01/2010


The CCS is already skinned, rigged and ingame aswell, as shown below:

Apex Studios Update Images 08/01/2010


Number three on our list of awesome this week is a little work into the spacedomes, as I played vanilla EaW:FoC the other day I realised the star backgrounds were really poorly made and unrealistic, so I've started work on new ones, as shown in the image below, with our ingame prowler in the foreground:

Apex Studios Update Images 08/01/2010


The fourth thing I have to show you isn't from the mod itself as such, rather a few improvements to our website, Anh Nhan has managed to integrate a Chat system in the top right corner of the screen and a new screenshot gallery under 'features', link: Hcaw.unitedstudios.co.uk

Finally, I have something some of you have been waiting for quite a while, the first real look at our Stations. This week I present the UNSC Station to you, next week you may see something more... how to put it... purple?
The UNSC Station:

Apex Studios Update Images 08/01/2010

.:END:.

Incoming Transmission, FLEETCOM.MO.ANH.NHAN >> CAWCOM

.:BEGIN:.
Welcome back everybody, We haven’t posted an update since last year, so here we go! A big excuse first The last two(??) weeks were !#$§&?ß@ for me, I never slept until 3AM, and sometimes I don’t sleep at all, it’s my laptop’s fault, don’t worry. Notice: Due to these happenings I could talk some junk. Sorry

Mod of the Year Award

As you should have noted, we’re in the Top100 of the MOTY Awards. So vote for us! I only have to say four simple words. Just. Four. Simple. Words. WE. WILL. DO. IT. It was a creed written into the founding documents that declared the destiny of a nation… No, I’ll stop…

Why do I always forget that I’m bad at PR? Ah shucks, just vote for us. Click on the really bottom left entry (Star Wars Empire at War Forces Of Corruption), and then on the first entry that appears left side (where it says “Vote!”, but be sure that it’s THIS mod).

Mod of the Year Awards

Thanks for everything, guys and especially watchers! You made us to that what we’re today: One of the Best.

New Units

It seems like I’m back at modding after all that rendering and coding (added some awesome new features to the website ;)) I now finally have managed to make a new unit again. I may now present to you the overworked UNSC Prowler. Right, not a new unit, but I didn’t like the old one for some reason… Ok, the model was messed up, too many inefficient polygons and some more mesh errors which were teasing me (couldn’t really refine the model further), so I made a completely new one from scratch. A bit more than like the frigate now (the UNSC Light Frigate was made to a prowler you know), and about the same poly amount, but this time no sucking mesh errors and a clean three-dimensional model.

As a prowler which had to be completely black after my opinion, I didn’t had to make any texture, which saved me LOADS of time, and rigging… But because Blam didn’t want something completely black (‘cause it would be quite hard to see), he made a texture for the prowler. See below.

Render:
Apex Studios Update Images 08/01/2010

Render without texture:
Apex Studios Update Images 08/01/2010

The old one for comparison:
UNSC Prowler

See the difference? As said, more detailed, but with the same amount of polys.

Ingame:
Apex Studios Update Images 08/01/2010

If you read this, you really read my whole part. Not many can do it without skipping some parts Some lines left, and you did it! Please tell me in the comments whether you left something out or not. Just a little survey, to improve readability of my update part. Thx!

Ads for some sites:

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Questions from the community

• “When does this mod come out?” – AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH! WHERE’S THE ROPE?

I think that was it from the first update of the new decade

Regards,
Anh Nhan
.:END:.

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Comments
Nathanius
Nathanius

He he. Rope.

Great update guys!

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timstro59
timstro59

awsome. i hope this goes as good as we all hope it will.

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koron444
koron444

nice update! cant wait for this to come out, i also like how you changed the plasma torpedoes for the ccs if that was what they were, they look much more better!

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Wizardknight
Wizardknight

Who keeps asking when it will be done? Haven't they ever heard of patients?

Anyway. Love the update.

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SOMEGUY789
SOMEGUY789

well I know waht a patient is but those people really need patience

Reply Good karma Bad karma+2 votes
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