Hello AotR fans! Welcome to the end of year update. This year our team has accomplished so much and there’s a bunch of amazing news to discuss.
Top 100 Mod of the Year
Before I get to the main news, I want to do a quick announcement about Mod of the Year. We are once again in the top 100 mods list 3 years in a row! If you appreciate the content we are putting out this year, please be sure to vote for our mod to get us to #1! Your support means the world to us!
AotR 2.7.1 Update Released!
Check out this awesome release trailer!
Subscribe to our mod and download the update now exclusively at steam workshop: Steamcommunity.com
First and foremost, I want to thank the team and community who have done an amazing job this year in making 2.7.1 possible. This update is yet another massive update on the road towards a complete AotR 2.7 version.
Here's a high level list of what has changed since 2.7:
Intervention Mission System has a new Support system that is decided by mission successes and failures. This value will make subsequent missions appear quicker and give you better rewards when the value is higher. The missions themselves have been optimized to give you access to a much larger pool of rewards to receive. Each mission also has an expiration date for when you must complete the mission by before it is failed and another one is generated. Also included are lots of optimizations to the system to make it more stable and performant.
The Hero Rescue system has been given a large overhaul (again) and now should track each hero death much more accurately. The rescue mission also has a wait after you lose the hero before the mission is given to you. Losing your main faction hero will also disable the intervention missions until they are rescued.
Galactic AI has been updated as well. Attacks are more brutal and efficient. AI building and infrastructure planning has also been optimized. We also have made balance adjustments to make sure the main fight focuses on the Rebellion versus the Empire, with the Black Sun being somewhere between the power of a major faction and minor faction. We have also cleared out a majority of the lag present in both space and galactic, so hopefully your player experience is much more smooth.
A massive overhaul has been done to the space tactical AI. We have more or less rewritten the entire system in order to make the AI much more competent in space combat. The AI overall has a general sense of what priority target to hit, along with being able to perform a limited amount of side efforts. Space combat is much harder now, and as such you will need to bring your inner tactician out in order to combat the enemy.
Space combat has also been totally overhauled. A major change has been made to the damage and armor models of each ship and weapon. Along with that, all space weapons were standardized and named appropriate to their roles. We now have a regular, long range, and heavy variant of each type of weapon along with dual variants of each. Each space unit has also received a major description overhaul to explain the unit much better to you. Graphs such as Armor, Shields, and Speed have been added to help you better understand the role of the unit in combat. All special abilities, both active and passive, are also now listed on the unit along with any galactic conquest restrictions.
Finally, as always, there's a bunch of new units for you to play with along with many overhauled units. Along with that most of the space and ground effects have been visually reworked and the game is looking the best it has ever looked!
For a full list of all the changes, check out the ReleaseNotes.txt that comes with the mod installation. You can also check out the Credits.txt for all the wonderful people outside the mod team that have contributed to the mod. Here are just some of the wonderful people that have helped contribute to make this update possible:
AotR 2.7 Mod Team:
ThatOneBullet - Project Lead
Steiner0815 - Original Creator and Lead 2D, 3D Artist
Wolf v2 - 3D Artist
Sly442 - 2d, 3D Artist
Maxim - Lead Programmer
-ICO- Mr. President - Lead Audio Engineer
AotR 2.7 Mod Contractors:
Leyamasa - Documentation and Design
Octravon - 3D Artist
Skyline5gtr - 3D Artist for optimizations
Coryak - Programmer and Design
Nkorn - 3D Artist
GowronGaming (Maxloef) - 3D Artist
AotR 2.7 Testers:
40fixxer, ACE, Araulius, Captain Shack, Corey, eckhartsladder, Legion217, CoolMoon, Coryak, desertkilla123, DirgeofCerberus,
Fenris Russ, Fregge, JanN7is, Kemasuk, Markus1987, Penguin Lord, Rookisa46, SeriousGranade, Than’s Vans, TheFlumpySquid,
UnseenOni, and AdmiralThrawnBar who memed his way in forever it be known.
Special Shoutouts:
PetroBHayes - Petroglyph
Corey, Pox - Thrawns Revenge
Burntstrobe, Kad Venku - YvaW
Jeroen, Megabalta - EaW Remake
evilbobthebob - Pheonix Rising
Anakin Sklavenwalker - Republic at War
MiniGui98 - UGC
Woohoo! Cheers guys, loving the Saboath Destroyer and Bellator with orange engine glow!
Just watched the trailer, the y wings flying in while firing their bombs to the music was amazing
Happy X-Mas and cheers to you guys!
any plans to release this on retail / disk EAW version?
The last patches from Petroglyph are only made for the steam version. Don´t ask me why they didn´t patched the disc and gog version aswell.
The Mod wouldn´t run properly without the last patches and you couldn´t load save games.
I don´t think it would be fun to play it in that state and to start a new campaign every time you close your game.
You're right. Thanks for clarifying.
"Galactic AI has been updated as well. Attacks are more brutal and efficient."
so ... zerg rushing my defenses will envolve to competent enemy zerg rushing me? well, i am ******.
well that looks fun and what are you going to after this
also the saboth look absolutely epic
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.