Post news Report RSS AotR 2.7.1 Release Update

Hello AotR fans! Welcome to the end of year update. This year our team has accomplished so much and there’s a bunch of amazing news to discuss. Also, 2.7.1 is now publicly released exclusively on Steam Workshop!

Posted by on

Hello AotR fans! Welcome to the end of year update. This year our team has accomplished so much and there’s a bunch of amazing news to discuss.

Top 100 Mod of the Year

Before I get to the main news, I want to do a quick announcement about Mod of the Year. We are once again in the top 100 mods list 3 years in a row! If you appreciate the content we are putting out this year, please be sure to vote for our mod to get us to #1! Your support means the world to us!

AotR 2.7.1 Update Released!

Check out this awesome release trailer!

Subscribe to our mod and download the update now exclusively at steam workshop: Steamcommunity.com

First and foremost, I want to thank the team and community who have done an amazing job this year in making 2.7.1 possible. This update is yet another massive update on the road towards a complete AotR 2.7 version.

Here's a high level list of what has changed since 2.7:

Intervention Mission System has a new Support system that is decided by mission successes and failures. This value will make subsequent missions appear quicker and give you better rewards when the value is higher. The missions themselves have been optimized to give you access to a much larger pool of rewards to receive. Each mission also has an expiration date for when you must complete the mission by before it is failed and another one is generated. Also included are lots of optimizations to the system to make it more stable and performant.

The Hero Rescue system has been given a large overhaul (again) and now should track each hero death much more accurately. The rescue mission also has a wait after you lose the hero before the mission is given to you. Losing your main faction hero will also disable the intervention missions until they are rescued.

1397421866 preview Corruption Sc

Galactic AI has been updated as well. Attacks are more brutal and efficient. AI building and infrastructure planning has also been optimized. We also have made balance adjustments to make sure the main fight focuses on the Rebellion versus the Empire, with the Black Sun being somewhere between the power of a major faction and minor faction. We have also cleared out a majority of the lag present in both space and galactic, so hopefully your player experience is much more smooth.

1397421866 preview Corruption Sc 1

A massive overhaul has been done to the space tactical AI. We have more or less rewritten the entire system in order to make the AI much more competent in space combat. The AI overall has a general sense of what priority target to hit, along with being able to perform a limited amount of side efforts. Space combat is much harder now, and as such you will need to bring your inner tactician out in order to combat the enemy.

1397421866 preview 2018112221125

Space combat has also been totally overhauled. A major change has been made to the damage and armor models of each ship and weapon. Along with that, all space weapons were standardized and named appropriate to their roles. We now have a regular, long range, and heavy variant of each type of weapon along with dual variants of each. Each space unit has also received a major description overhaul to explain the unit much better to you. Graphs such as Armor, Shields, and Speed have been added to help you better understand the role of the unit in combat. All special abilities, both active and passive, are also now listed on the unit along with any galactic conquest restrictions.

Bellator

Finally, as always, there's a bunch of new units for you to play with along with many overhauled units. Along with that most of the space and ground effects have been visually reworked and the game is looking the best it has ever looked!

Saboath

For a full list of all the changes, check out the ReleaseNotes.txt that comes with the mod installation. You can also check out the Credits.txt for all the wonderful people outside the mod team that have contributed to the mod. Here are just some of the wonderful people that have helped contribute to make this update possible:

AotR 2.7 Mod Team:

ThatOneBullet - Project Lead

Steiner0815 - Original Creator and Lead 2D, 3D Artist

Wolf v2 - 3D Artist

Sly442 - 2d, 3D Artist

Maxim - Lead Programmer

-ICO- Mr. President - Lead Audio Engineer

AotR 2.7 Mod Contractors:

Leyamasa - Documentation and Design

Octravon - 3D Artist

Skyline5gtr - 3D Artist for optimizations

Coryak - Programmer and Design

Nkorn - 3D Artist

GowronGaming (Maxloef) - 3D Artist

AotR 2.7 Testers:

40fixxer, ACE, Araulius, Captain Shack, Corey, eckhartsladder, Legion217, CoolMoon, Coryak, desertkilla123, DirgeofCerberus,

Fenris Russ, Fregge, JanN7is, Kemasuk, Markus1987, Penguin Lord, Rookisa46, SeriousGranade, Than’s Vans, TheFlumpySquid,

UnseenOni, and AdmiralThrawnBar who memed his way in forever it be known.

Special Shoutouts:

PetroBHayes - Petroglyph

Corey, Pox - Thrawns Revenge

Burntstrobe, Kad Venku - YvaW

Jeroen, Megabalta - EaW Remake

evilbobthebob - Pheonix Rising

Anakin Sklavenwalker - Republic at War

MiniGui98 - UGC

Post comment Comments
Kryptonater
Kryptonater - - 241 comments

Woohoo! Cheers guys, loving the Saboath Destroyer and Bellator with orange engine glow!

Reply Good karma Bad karma+4 votes
JayTheGam3r
JayTheGam3r - - 1,869 comments

Just watched the trailer, the y wings flying in while firing their bombs to the music was amazing

Reply Good karma Bad karma+4 votes
lokisan
lokisan - - 95 comments

Happy X-Mas and cheers to you guys!

Reply Good karma Bad karma+2 votes
Fire_Phoenix303
Fire_Phoenix303 - - 116 comments

any plans to release this on retail / disk EAW version?

Reply Good karma Bad karma+2 votes
wolf_2.0
wolf_2.0 - - 108 comments

The last patches from Petroglyph are only made for the steam version. Don´t ask me why they didn´t patched the disc and gog version aswell.

The Mod wouldn´t run properly without the last patches and you couldn´t load save games.

I don´t think it would be fun to play it in that state and to start a new campaign every time you close your game.

Reply Good karma Bad karma+1 vote
Fire_Phoenix303
Fire_Phoenix303 - - 116 comments

You're right. Thanks for clarifying.

Reply Good karma Bad karma+1 vote
Blue_Fyre
Blue_Fyre - - 713 comments

"Galactic AI has been updated as well. Attacks are more brutal and efficient."

so ... zerg rushing my defenses will envolve to competent enemy zerg rushing me? well, i am ******.

Reply Good karma Bad karma+1 vote
zsinjsempire
zsinjsempire - - 73 comments

well that looks fun and what are you going to after this
also the saboth look absolutely epic

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,432 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,432 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: