Greetings!
Project Frequency made it to the top 100, but now PF needs more votes, help PF reach the top 5! If we do, I will release the multiplayer alpha test for free!
There's been lots of work done for the multiplayer mode and I'm anxious to upload a multiplayer gameplay video. We will be having internal tests this week to test and stabilize the multiplayer. The recommended number of players for a networked session is 2, but I've done tests up to 4-8 players, and it works nicely! I will be uploading more news regarding the multiplayer and the future of the game shortly, for now, enjoy the screenshots below!!
Sanity emitters working nicely on a networked game
Flashlights also work, teamwork will be key when juggling light resources
PvP already works, get rekterino!
I'll go ahead and steal your loot, nice shotgun bro!
Observing a casual entity just minding is own business
Player animations are synced over the network
"I'll go upstairs, you cover the entrance to the building"
by the weapons and the arms of the player it looks like you guys pulled stuff from the Half-Life2 mod Fire-Arms Source for yours.... not that I'm bashing or anything, its great to see them getting used instead of rotting away in cyberspace.
All assets are bought from the Unreal Engine 4 marketplace or the Unity Store, nothing is pulled from other games, I have full license over them and they're not from other titles :).
Is it only local play at this point or can we expect being able ot play with others over the Internet?
Online only, this is just a network simulation running off my computer. If the game ever reaches top 5, you'll be able to enter your friend's game by just typing his IP address in :)
That field of view tho.
I'm running a network simulation on my own computer with the two screens stretched out, that's why weapons look broken lol, it won't look like that when you're playing on your computer.