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An in-depth analysis on what's not happening with Asylum.

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They say no news is good news, right?
I've been thinking about this post for while. Mainly, because I'm not sure how explain away three years of tinkering. So bear with me while I try to postulate why this mod is the way it is and what's going to happen. It's a shorthand account, I'll leave the full history to the books.

The Past
Asylum, and to a smaller extent Halogen, has always had a... sporadic development cycle. We have never been organized to any extent: there is no design document, there is no planning, major gameplay ideas are pretty much, "Hey, wouldn't it be cool if:" quickly followed by, "How the &%$# do I get this to work?". After the collapse of Halogen, we lost a major part of the dev team, mainly the guys who made the magic happen. We retained a couple guys who were instrumental, but development of ZH Asylum was a shadow of our previous project. Thus came the brilliant idea to port to C&C3 to drum up popularity and hopefully staff.

Didn't really work. Now we had the same amount of people, and the need to completely redo all code and re-work all of our art. At this point, there was four developers. We lost the main coder and I had to take up the reins, which is always a bad idea. We made plans to push out a demo in 2009, and while making major strides, fell short of our goal. Shortly after Slipstream Productions shut down and Asylum moved to Fallout Studios under the direction of a new member after I parted ways and the other man keeping the mod afloat fell victim to real life. As of that point, Asylum is and was a dead subforum on Fallout's index.

The Future
I take responsibility for Asylum stagnating totally. I have a terrible work ethic and it was my responsibility to keep things moving which I didn't do. I tried many times to revive the mod and simply didn't put the effort into it like I should have.
However, I simply can't let it go out with a wimper. Asylum is 7 years in development, spanning all the way back to the first ideas of "Halo Mod" in 2003. We have nothing to show for almost a decade of work except a bunch of staff alphas and wishful thinking. So, what is this wall of text leading up to?
We are alive again. As of right now, there are 10 days left for MOTY voting. That is my gauge: before those 10 days are up, we will be back in public development. This is the last news you'll see for Asylum, but keep an eye out for a new signal.

Comments
SwissKnight
SwissKnight

"but keep an eye out for a new signal."

Oh hey I get it!

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SwissKnight
SwissKnight

wait now I get it.

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Mobius
Mobius

heh

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MrTimm
MrTimm

nice to hear and see that it is going back on track.

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Cylon
Cylon

but will there be a playable scarab?

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Sarge_Rho
Sarge_Rho

This is NOT Halo.

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ALPB
ALPB

owned! XD

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Godwin
Godwin

Joke's on you smartypants.

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Commander_RealWar
Commander_RealWar

"This is the last news you'll see for Asylum, but keep an eye out for a new signal." Don't get this, but REALLY glad to hear something from this wonderful mod.

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Typo
Typo

A dont get this too? Someone will have to explain this to me lol

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hydrocarbon000
hydrocarbon000

will the flood be in this mod lol

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dukka
dukka

what about the future you promised to engage in together with me!!

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master_oli-p
master_oli-p

de ja vu anyone?

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MrTimm
MrTimm

Moddb.com

Signal anyone?

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SlayerX3
SlayerX3

Damn I'm waiting hard for this mod to be completed, but I think having patience will make its worth.

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Elementalist
Elementalist

Voting, hell yeah.

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Godwin
Godwin

What a shame.

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hydrocarbon000
hydrocarbon000

that's terror

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cronos35
cronos35

so, what positions in the team do you need?

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spyVspy
spyVspy

looks at all these shady characters... now even Halo Wars is winding down into obscurity, so they say

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Henford
Henford

Proper planning prevents poor performance.

Try writing up a full scoping document next time before you begin creating a model or writing a piece of code. It is a same to see what has happened to this mod.

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PurpleGaga27
PurpleGaga27

If this mod is to have some Halo Wars, there should have been some good planning and now seven years in the making, not much improvement to be seen there.

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FelipeFR
FelipeFR

Hmm. Maybe they'll rename the mod?

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Henford
Henford

CAD: Battle to Maintain Relevance

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