Post news Report RSS Afterfate Update #2 (The Combat Mode)

Each Character has his unique animations during combat mode and free mode. The variety of animations is essential to enhance the gameplay and to describe each situation apart. It is a turn based combat.

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Each Character has his unique animations during combat mode and free mode. The variety of animations is essential to enhance the gameplay and to describe each situation apart. It is a turn based combat.

When combat is started (Either by an enemy attacking you or yourself), each fighter gets turns to attack or pass on his turn. What you can do in a turn is related to how many action points you have. This system enhances strategic play, fighters and resources management.

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The action points: The number of action points will depend on the number of actions that your character will be able to carry out during combat. For every action, a certain amount of action points will be spent, which will be taken from the total number of these points. When your character runs out of action points, you cannot make any more steps before the start of your next turn. Action points are only used during combat.

Each Player’s Character armor is composed of Helmet, Chest, Spaulder, Harness and Pants and each Houmanian can carry two weapons, a primary and a secondary.

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Inventory: Each player’s character has his own limited inventory to carry stuff, this could be weapons, armor, ammunition or resources.

Each Character has his unique animations during combat mode and free mode. The variety of animations is essential to enhance the gameplay and to describe each situation apart.

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