Post news RSS After 5 years I decided to enhance my game, here's why

I released my first Lovecraftian horror game, The Land of Pain, in September 2017. People from the gaming industry alsways told me that after 1 year a videogame's sales drop.

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I released my first Lovecraftian horror game, The Land of Pain, in September 2017.

People from the gaming industry alsways told me that after 1 year a videogame's sales drop. Indeed, after the first couple of years The Land of Pain's sales started to decrease.

However, when I released its sequel (The Alien Cube) in 2021, things started to change. The Land of Pain's sales increased, as one game lead to another. I also created a Cosmic Horror Bundle where people could have both games and their DLCs with a discount.

That revealed to be a good idea.

When I started to develop The Alien Cube, I decided that the two games had to be connected somehow, so a good portion of The Land of Pain's players may have been intrigued to try a game that explains the protagonist's background.

Thanks to the connections between the two games, my first title gained a new life again.

So during the last weeks I worked on an enhanced version of The Land of Pain.

One of the major changes is the graphics improvement. I adjusted the lights, the fog and added new realistic rocks.

You can see an example of before and after in the pictures below:

The Land Of Pain 2022 09 09 14 3

GameSDK 2022 09 09 14 39 02 067


The Land Of Pain 2022 09 09 11 3

The Land Of Pain 2022 09 09 11 2

I also added new secret collectibles that will reward the most tenacious explorers! Will you be able to find them all? ;)

If you want to learn more on this update you can read the full post on Steam:

Store.steampowered.com

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Senzanome

Comments
Bazlik_Commander
Bazlik_Commander - - 312 comments

-Nice job, I hope it`s optimized too, thanks.

Reply Good karma Bad karma+2 votes
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