This is the second update for Adventures of DaKoo the Dragon. These changes should minimize accidental deaths and add more balance to the game. Almost a third of the special and gravity based levels have undergone some changes or have been completely redesigned, some even have new metrics for moving through the level.
Below is a list of changes...
- Moved most of the gas from inside layouts to cut down on accidental deaths.
- Redesigned Special Levels( mid-vortex levels ) 11, 12, 13, 21, 22, 23, 25, 26, 27, 29, 32, 33, 36.
- Redesigned Gravity Based Levels( vortex levels ) 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 25, 26, 27, 28, 29, 30, 31, 34, 36, 37.
- Changed Teddysprings behavior in the Gravity based side of the game.
- Fixed shield not blocking explosions from Clockbombs or Torpedoes.
As always I'm grateful for your feedback
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