Post news RSS Adding pickups to randomly generated levels

Pickups in random level generation and adding a few gameplay elements.

Posted by on

Ah it's been a while! I have more stuff to show off so let's get to it! I have the generation system down to what I'm happy with. Recently I've been adding gameplay elements to it which will vary depending on the level. In the screenshots below you can see all the visuals are there for the industrial theme. Don't forget there will also be a haunted theme and hospital theme too!

Picture Picture

Above left you can see there is some sort of gate blocking the way to a ladder (which goes down to the next stage). This can only be opened by finding a door switch (above right) and activating it, so the player will have to do some hunting around. Take note that this is ALL randomly generated.


Here you can see a little wooden box on the floor. These will be scattered around the level and are VERY scarce. So what are they? They contain weapon parts. Find enough of them and you will get a new weapon to play with.



Above you can see the size of the levels. I could make them bigger but I don't want the player to feel too lost.

Don't forget it's still in development so everything is subject to change.


Lead Dev

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.