Post news RSS A sweet update

Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved a bit some codes. Projectiles won't destroy carcasses anymore; if you wish to slay them, use your witchblade, yeah? Also, when you've loaded rockets

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Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved a bit some codes.

Projectiles won't destroy carcasses anymore; if you wish to slay them, use your witchblade, yeah? Also, when you've loaded rockets with the Pinball Rocket Launcher or a Fuel Tank with the Phoenix, they'll be released if you die (or even throw the weapon). Cool, isn't it?

And more: Shellcases. I've added them to the Silver Falcon, Golden Falcon and of course, to the Shredder. They're working perfectly, and they stay on the ground for a few seconds, instead of disappearing, like the "standard" UT shellcases do. Also, the bullets of these weapons will... ricochet sometimes. It's a random possibility, of course, and works very well.

Now the greatest: The pickups now have a cool Charge Display. Instead of using digits, they'll show textures. That's great for high-resolution modes, as text strings aren't based on the current resolution...

That's it. The progress is slow, I know, but it's growing... I can't promise more updates soon, but I'll try.

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GAMESOULjA
GAMESOULjA

a much needed update!

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ShortCutMan
ShortCutMan

I'm excited!

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arvey-Haynos
arvey-Haynos

looks great!! :D

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Sexmachine
Sexmachine

Arf ... that was me (Sexmachine) not being logged in while writing that comment ... sry!

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leilei
leilei

Cool smoke :cool:

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Darkness Author
Darkness

Oh... I'd really like to fix the network code, but I don't know anything about it...

As I can't fix the network bugs, the only thing I can do is improve the single player, you know 8)

But yeah, it'd be nice if those nasty bugs could be fixed...

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