Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved a bit some codes.
Projectiles won't destroy carcasses anymore; if you wish to slay them, use your witchblade, yeah? Also, when you've loaded rockets with the Pinball Rocket Launcher or a Fuel Tank with the Phoenix, they'll be released if you die (or even throw the weapon). Cool, isn't it?
And more: Shellcases. I've added them to the Silver Falcon, Golden Falcon and of course, to the Shredder. They're working perfectly, and they stay on the ground for a few seconds, instead of disappearing, like the "standard" UT shellcases do. Also, the bullets of these weapons will... ricochet sometimes. It's a random possibility, of course, and works very well.
Now the greatest: The pickups now have a cool Charge Display. Instead of using digits, they'll show textures. That's great for high-resolution modes, as text strings aren't based on the current resolution...
That's it. The progress is slow, I know, but it's growing... I can't promise more updates soon, but I'll try.