Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved a bit some codes.
Projectiles won't destroy carcasses anymore; if you wish to slay them, use your witchblade, yeah? Also, when you've loaded rockets with the Pinball Rocket Launcher or a Fuel Tank with the Phoenix, they'll be released if you die (or even throw the weapon). Cool, isn't it?
And more: Shellcases. I've added them to the Silver Falcon, Golden Falcon and of course, to the Shredder. They're working perfectly, and they stay on the ground for a few seconds, instead of disappearing, like the "standard" UT shellcases do. Also, the bullets of these weapons will... ricochet sometimes. It's a random possibility, of course, and works very well.
Now the greatest: The pickups now have a cool Charge Display. Instead of using digits, they'll show textures. That's great for high-resolution modes, as text strings aren't based on the current resolution...
That's it. The progress is slow, I know, but it's growing... I can't promise more updates soon, but I'll try.
a much needed update!
I'm excited!
looks great!! :D
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Arf ... that was me (Sexmachine) not being logged in while writing that comment ... sry!
Cool smoke :cool:
Oh... I'd really like to fix the network code, but I don't know anything about it...
As I can't fix the network bugs, the only thing I can do is improve the single player, you know 8)
But yeah, it'd be nice if those nasty bugs could be fixed...