Hello and welcome to another progress update!
This article is a summary of recent preview footages that we upload on our YouTube channel. You've probably seen it here already, as one of them was even included in This Week In Mods, but anyway, here goes.
1. Alpha preview of our beloved Arroyo.
This is our first exterior worldspace that is finished in terms of level design - the result of a month of productive work by our level designer Polzynn. All of the original areas are present and vastly expanded for you to explore.
2. Pre-alpha of the Toxic Caves exterior.
The video demonstrates the road between the exit from world map near Klamath and, obviously, Toxic Caves entrance with a parking lot and some other stuff.
3. Klamath Canyon pre-alpha.
Another early preview of playable areas - this time it's Klamath Canyon. Real world basis is Upper Klamath lake to the northwest of Klamath Falls.
4. Early Pre-Alpha of Gecko and surrounding areas.
For some reason, this video has gained much more traction than Arroyo, despite being less finished. But anyway, it's western and southern areas of Gecko worldspace. The environment here is almost final, but everything else is either placeholders or very early versions.
5. Alpha preview of the Temple of Trials.
And once again we return to Arroyo where the Temple of Trials starts to look good. We didn't touch it for quite some time but recently got around and finished ceiling, tweaked lighting and other less interesting things. Oh, and there's the destructible door. Cool, right?
As the focus of this article is on the videos, I didn't mention other things, like Punching Bags with working physics, Time Bombs that now have a working timer selection menu, the progress in interiors, etc. The most frequent updates are in our Discord server, where we have a frequently updated development log and post teasers of work-in-progress objects. You are welcome to join us there.
That's all for now, and stay tuned, there's more to come!
This is Great news!!! Keep Going!!!
Thank you :)
хорошая работа.
Спасибо!
Пролил скупую мужскую слезу от любимых и родных локаций в 3д
Не время ещё лить слёзы, много работы впереди.
Why best PC game mods come from Russia? Always from Russia. I don't Day this as bitter comment because I have nothing against russians but they probably have something laced in their tap water because they always come up with the best mod ideas and executions. Keep up the good work!
Russians are some creative lads, you can count on that.
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