Additions
- Server: User control, if a player disconnects and doesn’t reconnect in 3 minutes he will be removed from the game, him and his stats
- A new control system in order to allow matchmaking if a server is full
- Added looking for a game before adding players to the queue
Changes
- Bloodshed has gotten some balance fixes
- Movement speed increased, now the game should please those who reported the game for being too slow
- Bearer health increased and his movement speed has been lowered
- Bloodshed dragon hook has been revamped, now should look better and more intuitive
- Changed the way the server calculates the needed kills for the 1st phase
Fixes
- Fixed a bug in matchmaking preventing players from starting a game if there isn’t any already running or all games are full
- Fixed bug when reconnecting showing spectator camera, letting players to get stuck there
- Fixed join in progress procedure, now should work as intended
- Game mechanics should work as intended now
Known bugs
- When in overtime and one of the teams has filled the 100%, the game will show “both teams have scored” but the game will continue, just press escape to remove the message
- When the bearer is stunned, trapped with the dragon hook or attracted his camera changes its angle
- Party system still a bit buggy, it may prevent players from finding games. You can try it anyways and give us some feedback
2nd Free weekend patch notes a0.8.3.7
- Server: User control, if a player disconnects and doesn’t reconnect in 3 minutes he will be removed from the game, him and his stats - A new control system in order to allow matchmaking if a server is full - Added looking for a game before adding players to the queue
Posted by SnowpeakStudio on