Post news RSS 2nd Free weekend patch notes a0.8.3.7

- Server: User control, if a player disconnects and doesn’t reconnect in 3 minutes he will be removed from the game, him and his stats - A new control system in order to allow matchmaking if a server is full - Added looking for a game before adding players to the queue

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Additions

- Server: User control, if a player disconnects and doesn’t reconnect in 3 minutes he will be removed from the game, him and his stats
- A new control system in order to allow matchmaking if a server is full
- Added looking for a game before adding players to the queue


Changes

- Bloodshed has gotten some balance fixes
- Movement speed increased, now the game should please those who reported the game for being too slow
- Bearer health increased and his movement speed has been lowered
- Bloodshed dragon hook has been revamped, now should look better and more intuitive
- Changed the way the server calculates the needed kills for the 1st phase


Fixes

- Fixed a bug in matchmaking preventing players from starting a game if there isn’t any already running or all games are full
- Fixed bug when reconnecting showing spectator camera, letting players to get stuck there
- Fixed join in progress procedure, now should work as intended
- Game mechanics should work as intended now


Known bugs

- When in overtime and one of the teams has filled the 100%, the game will show “both teams have scored” but the game will continue, just press escape to remove the message
- When the bearer is stunned, trapped with the dragon hook or attracted his camera changes its angle
- Party system still a bit buggy, it may prevent players from finding games. You can try it anyways and give us some feedback

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