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Guinea Something Good presents the eleventh game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create a high jump cycle from scratch all the way to completion.
Find out more about Guinea Pig Parkour here: Joegp.com
The steps involved are:
1 - Keyframe sketches
2 - Inbetweens
3 - Inking
4 - Coloring
5 - Shading
6 - Overlapping Action
7 - Combine
Nice video! I always like to see the workflow of developers.
Awesome, thanks! :)