Post news RSS 2D Animated High Jump - Guinea Pig Parkour DevLog 11

In this week's "Guinea Pig Parkour" game development log, we take on the high jump cycle!

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Guinea Something Good presents the eleventh game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create a high jump cycle from scratch all the way to completion.

Find out more about Guinea Pig Parkour here: Joegp.com

The steps involved are:

1 - Keyframe sketches
2 - Inbetweens
3 - Inking
4 - Coloring
5 - Shading
6 - Overlapping Action
7 - Combine

Comments
Sph!nx
Sph!nx

Nice video! I always like to see the workflow of developers.

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jeffmumm Author
jeffmumm

Awesome, thanks! :)

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