I'm Back with a new update. This is my first solo Indiedev game. With over 150 levels, multiple metrics and more animations than I can count, it's been a journey. Recently the game was excepted by ID@Xbox! So development for the Xbox platform will start this week. Hardware is in hand and I'm excited to get to work.
I've been working hard to really smooth out the game and animations in the last few updates. The game combines multiple metrics that can be accessed by the player instantaneously. You'll be able to use combo attacks, then transition smoothly to combat attacks like punching and kicking, the return to the previous without loosing your streak. You can now shoot fireballs while in the middle of a combo attack without changing the current animation, which really improves the visual appeal of the game.
The game has no load times after the start menu so transitioning from level to level will be smooth. Gravity based levels change the pace of the game. in the Mid Vortex levels you can take the chance to get more power ups with randomized levels of difficulty including things like rocket ships and light switch levels!
I really hope you all like what I've created. Follow me on Twitter.com
Below is a list of the latest improvements and fixes. Most things that have been changed to tighten up the game or fix rarely occurring bugs.
- complete re-works for levels 38, 39, 41
- Extended changes to levels 20, 22 and 23
- Visual changes and updates to the art for levels 26-36 have been updated
- Attacks animations would sometimes be stopped by enemies contacting DaKoo from below has been fixed
- Jump box sometimes stops player control fixed
- Prizebox collision zone increased
- Armordillo disable controls that allowed up arrow jump and other arrow keys to be used
- Hedgehog disable controls that allowed up arrow jump and other arrow keys to be used
- Changes to combat attack system that fixed an error that could occur
- Fixed teeter animation triggering when fireball is used near the edge of a platform while jumping
- Updated Spike ball Drones art and damage areas
- Updated mole art
- Move air swoosh behind attack items in DaKoo Finishing move Animations
- Changed stone press top to have spikes to signify danger
- Updated stone press art
- Changed damage total and impact zone for stone presses
- Balanced zoom triggers to avoid possible hitching
Add it to your wish list on the Steam Store, Link Below
Destruction by teddy bear!
New Air Axe Kick Animation!
Moving through gravity zones!
Shoot fireballs while in the middle of an attack combo!
Looks great! Good luck.
Thanks!