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The first patch for the re-released Ages of the Federation is available now!

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Greetings all,

Thanks to your feedback, we've been able to isolate and fix a number of problems with the initial release of Ages of the Federation v.2.0. A new patch, version 2.01 is available now for download. Click the link below and get to it! :)

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A major focus has been on improving stability issues. Hopefully you'll find that the mod has stopped crashing, or at least crashes less often. We're still tracking down and adressing potential crash causes, but for the time being we still recommend that players lower their graphics settings while playing. This should only be a temporary measure and hopefuly soon you'll be able to play AOTF in its full glory.

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We'll be back very soon with yet another patch. Until then, we strongly encourage you to join in the discussion on our Discord.

As I've said, your feedback is an invaluable bugfixing resource. Your fresh eyes are needed to help locate more problems for us to fix, and your observations play an important part in making this mod as good as it can possibly be.

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Thanks for your help, ladies and gents. Thanks even more for your kind words. We're glad most of you have been enjoying AOTF. It's really gratifying to see how well the mod has been received so far. It's only going to get better from here.

Till next time, be good. But not too good.
- OrionSlaver


Comments
Guest
Guest - - 699,644 comments

First

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Nephlim20
Nephlim20 - - 63 comments

Absolutely incredible work, gentle-folk! From the Tellarites, Vulcans, Andorians, and Xindi you have most certainly outdone yourselves this time.

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Marion85
Marion85 - - 85 comments

Sooo.

Encountered a bug? with the Klingons where 2 of the capital ship classes (cannot remember which, sorry) will still get skill points to level up but cannot be allocated even if the tech tree is maxed out.
All of the skills remain greyed out are greyed out.

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Reacon11
Reacon11 - - 433 comments

Do ships still suffer a debuff when grouped? I was playing the Coalition and there didn't seem to be any consequences to just making a doom stack

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Hobbs203
Hobbs203 - - 517 comments

That mechanic has been removed.

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Reacon11
Reacon11 - - 433 comments

Will we see a return to it eventually, or some kind of option to enable it?

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Guest
Guest - - 699,644 comments

why are the Romulans disabled in this version?

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Hobbs203
Hobbs203 - - 517 comments

Because they're not ready yet.

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