Post news Report RSS 1.07.5 Patch is Out

Hey Survivors, patch 1.07.5 is now live on Steam. Includes bug fixes, map updates, and unloading weapons. Changelog inside.

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Hey Survivors, patch 1.07.5 is now live on Steam. Includes bug fixes, map updates, and unloading guns (bound to 'U' by default). Changelog is listed below. If you find any bugs/glitches/crashes, please post them on our official forums, or post them on our GitHub. This might be the last patch for the game from now until XMAS week (we're finishing up some important stuff), but if there's a major issue, we'll release another patch next Wednesday/Thursday.

General:

  • Fixed Glock's slide going way too back,which was unrealistic and it resulted in showing missing faces.
  • Fixed the 1911's flashlight sprint randomly playing ironsighting animation at the start of the sprint.
  • Recoil changes to the M16A4 and SKS,as well added missing sprint sequences for the SKS.
  • Fixed some viewmodel animation jitter
  • Added various art props
  • sv_idle_autokick_enabled will no longer kick the host of a Local/Listen server
  • You can now unload your guns, currently uses the ammocheck animations for placeholder (U by default in Keyboard Options)
  • Moved infection and main menu music to FMOD
  • Hid close button on radial menu
  • Fixed molotov/flare gun crash

nmo_cabin

  • Fixed the dock shed door from getting blocked by zombies
  • Moved the kitchen door objective glow to the lock. It solves a rendering sorting issue with the glow.
  • Added more lights
  • Added a few random molotov cocktails

nmo_toxteth

  • Objective gascan and tnt now have debris flags
  • Extra car detail on street
  • New 2nd route at garden area
  • Removed power socket poking through the floor in the spawn house
  • Added some candles around certain areas and some very minor things

nms_northway

  • Diner is remade, has new looks and different layout.
  • Market is remade, has new looks, is more lit and also has different layout.
  • Gunshop is remade, has new looks and different layout (is more open).
  • Pharmacy is somewhat remade too, has new looks, especially in the back room.
  • Underground garage has now one new small room added. It has medical-supply crate inside of it.
  • Replaced some prop_physics props with those same models recompiled to prop_static.
  • Added few props here and there in "construction/renovation area" to make it look bit more obvious.
  • Added glowsticks to both supply-drop targets. One has blue glow and another one has red glow.
  • Added small pile of burning corpses in the bathroom in the "construction/renovation area". This burning pile should be extinguished first to avoid damage while taking the medical-supply crate at the back end of the room.
  • Market storage room´s door works now so, that it can be only opened from the inside of the storage room.
  • Other (probably) minor stuff

nms_silence

  • Added an additional pass of detail on the overall map
  • Fixed some god spots
  • Tweaked damages of the explosive traps from 256 to 512.
  • Added soundscapes to the map.


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SweetRamona
SweetRamona - - 5,114 comments

Nice.

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WhiteRhino27
WhiteRhino27 - - 98 comments

I hope to see the new gore system in the next big update!

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NTS2lhgs
NTS2lhgs - - 47 comments

Unloading guns, yeah. Very good update, waiting for more :P

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Hell yes! Now we can finally exchange bullets from one duplicate weapon to another.

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dave_5430
dave_5430 - - 2,114 comments

Any fix for the grenades/tnt not taking out any zombies?

No?

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

If it doesn't take out the zombies it's because they didn't sufficiently take enough damage to the head to kill them, so the damage was either blocked or absorbed by other zombies, or collision objects (like a wall, vehicle or other prop) that happened to be in between.

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VimanaExpress
VimanaExpress - - 571 comments

Nms_Northway cannot barricade kitchen entrance in diner, maybe this has already been fixed, urgh I don't know. Help!

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