Post news RSS 1.0.1.2 Patch is live

v1.0.1.2 released, installers updated. Combined patch available. Changelog within.

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We've pushed our fifth patch (v1.0.1.2) live to all users on Steam! The changelog is below and in order of how the maps appear where applicable:

Misc:

  • Fixed some localization issues, especially with the settings menu.
  • Fixed a music issue for the Hong Kong opening cutscene.
  • Changed hotkeys during character creation to remove overlapping hotkeys.
  • Fixed a sound issue where trash paper would make a metal sound when destroyed.
  • Added new Revision/Biomod/Shifter weapons to the AllWeapons cheat.
  • Made printers explode when destroyed.
  • Fixed hand-dryers playing their sound after being destroyed.
  • Added names to cacti for targeting augmentation.
  • Changed the sound for walking on cacti.
  • Removed duplicate "Alternate fire" controls when using Biomod or Shifter.
  • Fixed images dropping from dead bodies.
  • Update the game launcher to include experimental Windows 10 settings.
  • Added version string in the log printout. This will be helpful for tracking down reported issues.
  • Fixed an ammo-switching bug with the Assault Rifle introduced in the previous patch.

Gameplay - AI:

  • Changed the AI so it now uses the GEP gun's locking feature if playing on realistic. Hopefully this will introduce additional challenge for hardcore players.

Gameplay - Maps:

Hell’s Kitchen

  • Increased damage threshold for the doors to Smuggler's hidden entrance on all Hell's Kitchen instances.
  • On the second visit to Hell's Kitchen, the subway keypad is now unusable up until the end of the level to prevent players breaking the game.
  • Swapped tags on Riot Cops in the last visit to Hell's Kitchen, so UNATCO troopers don't spawn so obviously.
  • Minor texture fixes.

Brooklyn Naval Shipyards

  • Fixed a rendering and collision error which blocked movement and let the player see through the ground.
  • Added a safe that was erroneously missing.
  • Made a level transition harder to miss between the exterior and interior sections of the location.
  • Increased the minimum damage threshold for the truck doors to 40.
  • Added back the keypad to open a gate to the compound in the dockyard map.
  • Re-added the button on the door near the crane to allow the player to get out if leaving from the ship.
  • Fixed an issue where the security console would not change robot behavior.
  • Fixed a door that was a bit problematic to open.
  • Fixed a collision and visibility issue with a grate.
  • Improved geometry in the sewer areas.
  • Modified some lights you could activate with switches.
  • Minor texture fixes.

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.

Comments
dave_5430
dave_5430 - - 2,114 comments

This probably means nothing, but I bought the steam edition...

... Now I have 4 copies...

... I really love this game, and this mod just makes it that much better.

Btw, did you lot check out the compression for the vertex lighting/lightmaps? Some of it seems improperly encoded... is any of this even the right terminology?

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bjorn98009_91 Author
bjorn98009_91 - - 499 comments

That's just how the lightmaps behave in the engine, might be that your gamma settings are off.

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aziouk
aziouk - - 79 comments

Is it possible to get this patch without steam?

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