Pokemon World 3D is not dead. Now that we’ve established that, let’s explain why you haven’t heard from the team since April. As many, if not most, of you already know PW3D is running under the Unity3D engine. Many of you also know Unity launched Unity 5 not too long ago. The team had decided not to move up to Unity 5 as we didn’t wish to run the risk of ruining the project, by upgrading it to an engine that hadn’t yet had all the kinks and bugs worked out. However, it has recently come to our attention that at some point, we won’t have a choice. The developers at Unity have announced that they’re reconstructing the Unity networking system.
The new networking system isn’t available yet, but they have shown some of what it will be capable of. So far it looks very promising, and powerful. This was the reason for the lack of updates for May 1st and June 1st. It was decided not to waste time building the networking portion of the game out any further, because when the new networking system for Unity is released, we’d (possibly) have to scrap everything and start over. We’ve since decided to keep pushing forward and whatever changes are needed once the new networking system is released, we’ll worry about then.