Post news Report RSS 007 pre-release Changes

List of Fixed Bugs and Changes of GFX, Balance, Site, etc.

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List of recent changes:

Fixed bugs:
- Corrected the logic of terrorists bikers.
- Upon completion of upgrade mine in a Inf Gen barracks disappeared button built muffler.
- General's ability "Emergency repairs" now restores Overlords, even if they are under the influence of propaganda. But in this context, it is another feature - emergency repairs and restores the infantry, too.
- Protection System on USA buildings "spin" when they receive damage.
- A gattlingos, Red arrows, Quads and Stingers vision radius was less than the range of attack. This is not allowed to shoot at the full range of air targets.
- Minefield can be instantly ready when it destroed by terrorist.
- If you build two or more teams truck chapters, the "buildings clearance" also had two or more.
- The F-35 caused damage to air targets.
- F-35 is no confusing one another in an attack in the group.
- The inf general ECM-infantry was not improving at the armor.
- All the GLA generals, except Assault gen, it was impossible to steal money.

Changes in the text:
- Corrected version number.
- A spider-mine description corrected.
- Fixed an error in describing the annihilator - he did not shoot the aircraft.
- Fixed grammatical error - it was written "Exoscelenons".
- U-APC with a sniper gun wrong damaget model fire.
- Corrected description of Bombtruck.

Changes visual efects:
- AF gen AirField wrong construction model.
- Fixed fire on FlameThower add-on to Emperor.
- Flame on Dragon now change color after the "black napalm" upgrade.
- At the exploded irradiator fly off the tower of ztz.
- APC with a machine gun Inf Gen when he was realy damaged, not burned.

Balance Changes:
- All: Destruction of neutral buildings (oil towers and etc.) gives 2 times less experience.
- USA: Microwave tanks are now faster off the building and slowly destroy the infantry.
- Cbr: Spiders-mines (built by repair dron) is now available on the 3rd star.
- Cbr: Teleport reloading time reduced from 3 to 2 minutes.
- Cbr: Rockets of Robo-raptor now not affected by ECM.
- AirF: Raptor can cause 700 damage, but the aircraft HP does not exceed 250. Damage reduced to 400, weapons reload on airport immediately.
- AirF: Upgrade to the arms SpyDrone moved to a warfactory and is available from 1 st rank.
- AirF: The possibility of a call Comanches now gives 2-4-6 ps, but recharged for 5 minutes instead of 4.
- AirF: Range of attack F-16 without SLID-a lowered. Distance with SLID the same.
- China: The stationary speaker-tower moved to the first rank.
- China: All the APC-s (including the APC with gattling gun) armor reduced (it was 600 units of armor, has 550).
- China: red arrows raised damage to air targets.
- Inf: The gattling APC with a reduced space for infantry to 4 and increased the price to 1200.
- Inf: The grenadiers of damage against tanks and buildings reduced.
- Inf: Artdesignator reload time changed from 20 to 22 seconds and he is attacking 9 shells (was 10). The price is also lowered to 2000.
- Inf: TankHunter after upgrade to improve bazookas now shoot projectiles that do not daffected by ECM.
- Nuclear: In the barracks added ECM trooper that will protect you from the bulldozer-Rash.
- GLA: mortar buggy now can shoot on the move, is cheaper and has the bonus damage when shooting at buildings.
- GLA: All GLA generals lowered prices on some of the Level 1 (but not all, of course).
- GLA: BombTruck now has a bonus damage to buildings.
- GLA: Upgrade weapons to commtrucks moved to ArmsDealer.
- Chem: Upgrade missile Scorpion is available in ArmsDealer.
- Chem: Toxshells not required upgrade.
- Chem: Upgrade to chemical warhead was moved to the black market and is available on the 1 st rank.
- Chemist: A techniks increased damage the aircraft.
- Chemist: Terrorists now have resistance to toxins.
- Demo: Upgrade to toxshells available to the ArmsDealer in the first rank.
- Demo: Prices at the mines and demo traps decreased in 2 times.
- Demo: For a demo traps, made the delay before the explosion. The delay appears only if the trap exploded by sapper, as in all other cases, the blowup immediately.
- Stealth: Rebels after a shot from the shotgun is still visible a little longer - 3.5 seconds (was 2.5)

Site Changes:
- Cbr Chinuk Do not carry the passengers, but it was written that the transports. Fixed.
- New screenshots.
- Change the look of the trees of technology.
- Fixed article about Hamachi.

Other changes:
- New icon for Fafnir.
- A new icon for the mortar buggy. Buggy Model fixed.
- To Anti-personnel mines Cbr and Demo gens added SquishCollide. This allows the mine to explode instantly.


Fixed bugs:
- Corrected the logic of terrorists bikers.
- Upon completion of upgrade mine in a Inf Gen barracks disappeared button built muffler.
- General's ability "Emergency repairs" now restores Overlords, even if they are under the influence of propaganda. But in this context, it is another feature - emergency repairs and restores the infantry, too.
- Protection System on USA buildings "spin" when they receive damage.
- A gattlingos, Red arrows, Quads and Stingers vision radius was less than the range of attack. This is not allowed to shoot at the full range of air targets.
- Minefield can be instantly ready when it destroed by terrorist.
- If you build two or more teams truck chapters, the "buildings clearance" also had two or more.
- The F-35 caused damage to air targets.
- F-35 is no confusing one another in an attack in the group.
- The inf general ECM-infantry was not improving at the armor.
- All the GLA generals, except Assault gen, it was impossible to steal money.

Changes in the text:
- Corrected version number.
- A spider-mine description corrected.
- Fixed an error in describing the annihilator - he did not shoot the aircraft.
- Fixed grammatical error - it was written "Exoscelenons".
- U-APC with a sniper gun wrong damaget model fire.
- Corrected description of Bombtruck.

Changes visual efects:
- AF gen AirField wrong construction model.
- Fixed fire on FlameThower add-on to Emperor.
- Flame on Dragon now change color after the "black napalm" upgrade.
- At the exploded irradiator fly off the tower of ztz.
- APC with a machine gun Inf Gen when he was realy damaged, not burned.

Balance Changes:
- All: Destruction of neutral buildings (oil towers and etc.) gives 2 times less experience.
- USA: Microwave tanks are now faster off the building and slowly destroy the infantry.
- Cbr: Spiders-mines (built by repair dron) is now available on the 3rd star.
- Cbr: Teleport reloading time reduced from 3 to 2 minutes.
- Cbr: Rockets of Robo-raptor now not affected by ECM.
- AirF: Raptor can cause 700 damage, but the aircraft HP does not exceed 250. Damage reduced to 400, weapons reload on airport immediately.
- AirF: Upgrade to the arms SpyDrone moved to a warfactory and is available from 1 st rank.
- AirF: The possibility of a call Comanches now gives 2-4-6 ps, but recharged for 5 minutes instead of 4.
- AirF: Range of attack F-16 without SLID-a lowered. Distance with SLID the same.
- China: The stationary speaker-tower moved to the first rank.
- China: All the APC-s (including the APC with gattling gun) armor reduced (it was 600 units of armor, has 550).
- China: red arrows raised damage to air targets.
- Inf: The gattling APC with a reduced space for infantry to 4 and increased the price to 1200.
- Inf: The grenadiers of damage against tanks and buildings reduced.
- Inf: Artdesignator reload time changed from 20 to 22 seconds and he is attacking 9 shells (was 10). The price is also lowered to 2000.
- Inf: TankHunter after upgrade to improve bazookas now shoot projectiles that do not daffected by ECM.
- Nuclear: In the barracks added ECM trooper that will protect you from the bulldozer-Rash.
- GLA: mortar buggy now can shoot on the move, is cheaper and has the bonus damage when shooting at buildings.
- GLA: All GLA generals lowered prices on some of the Level 1 (but not all, of course).
- GLA: BombTruck now has a bonus damage to buildings.
- GLA: Upgrade weapons to commtrucks moved to ArmsDealer.
- Chem: Upgrade missile Scorpion is available in ArmsDealer.
- Chem: Toxshells not required upgrade.
- Chem: Upgrade to chemical warhead was moved to the black market and is available on the 1 st rank.
- Chemist: A techniks increased damage the aircraft.
- Chemist: Terrorists now have resistance to toxins.
- Demo: Upgrade to toxshells available to the ArmsDealer in the first rank.
- Demo: Prices at the mines and demo traps decreased in 2 times.
- Demo: For a demo traps, made the delay before the explosion. The delay appears only if the trap exploded by sapper, as in all other cases, the blowup immediately.
- Stealth: Rebels after a shot from the shotgun is still visible a little longer - 3.5 seconds (was 2.5)

Site Changes:
- Cbr Chinuk Do not carry the passengers, but it was written that the transports. Fixed.
- New screenshots.
- Change the look of the trees of technology.
- Fixed article about Hamachi.

Other changes:
- New icon for Fafnir.
- A new icon for the mortar buggy. Buggy Model fixed.
- To Anti-personnel mines Cbr and Demo gens added SquishCollide. This allows the mine to explode instantly.

Post comment Comments
bartpp7
bartpp7 - - 382 comments

You guys have been bizzy :}

Reply Good karma Bad karma+1 vote
GR3NADE
GR3NADE - - 11 comments

wow, nice

Reply Good karma Bad karma+1 vote
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