This mod try to make the gameplay more like a survival, making you think about every move you do, explore to find ammo, or loot to earn some money, increased dificulty, you will need to be more carefull when exploring. This mod is intended for people how already finish this game in master dificulty and want something more challenging Also, most of this mod is focused in gameplay, more than graphics and sound (im not good artist, nor dj)

Post feature Report RSS Changes in V0.4

This is the list of changes that i made in the mod

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Its long cuz most changes are only modified values (not scripting)
*(this is the history log, from first to last)*
Remember that you can post questions, opinions, ideas and that sort of things in the forum section

__________ ___V0.1___ __________ __________ __________ __________ __________ __________
> Important dialogs will show like clear sky (included cutscenes)
> Added by atmosfear (this is the basic instalation, not hi-res, due to framerate and memory problems)
- Better weather sistem, to be more realistic and various
- Atmosfear blowout, now blowouts are better looking
- Adds that the NPCs that cant make it to hide, are turned into zombies at the end of the wave
- Better atmosfear sounds (enviroment)
> Added by smrter:
- Some respawn points (anomaly, mutants and some npc) (this is what i like most of this mod... and the weapons :3)
- more anomalous areas (some with artifact respawn)
> Removed the anoying loud steam sound at scientist's bunker
> Removed the nightvision loop sound
> Removed the bip sounds when a NPC enters in the detector area
> Added nightvision to the seva suit
> Better blood
> Knife range increased
> Better sounds for weapons
> All weapons and armor can be fully upgraded
> Max weight is 45 and max walk weight is 50
> Reduced mutant and NPC corpses removal to 12 hours (why do you want them longer? lag?)
> Tweaked some mutants, some more fast or more resistants
> Less ammo and health items from enemies (mind that they still loot corpses, so maybe have more things)
> Food and health items values changed
- All foods weight same
- All foods health values changed (still restore health, but less)
- Bandages heal a little (plan to add another bandage that stop bleeding better but dont heal)
- Antirads now get you dizzy (a bit)
- Medkits now have special efects for they name and have increased duration but heal less (also more expensives)
- Basic medkits (orange) only heal and stop bleeding (little)
- Army medkits (blue) heal and stop bleeding more than the basic but less duration
- Scientic medkits (yellow) help more vs radiation but heal and stop bleeding a little less than army ones
> Made quest items dropable, now you dont need to carry those items all the time
> Tweaked traders prices and stock
- Traders now buy low and sell high
- Traders stock has been lowered, so now they sell less ammo
- Normally stalkers are the best buyers (pay more), but they wont buy too damaged items (Item cond=7)
- Traders will buy more damaged items, of course, they pay less (Item cond=5)
> Smaller stalker physics boxes (to dont get traped a lot)
> Reduced run, walk an limp speeds a little
> More range for flashlight, but smaller, also a bit more realistic color
> Removed NPC markers in minimap (enemy, neutral, friend an dead)
> Now stalkers will react to your achievements

__________ ___V0.2___ __________ __________ __________ __________ __________ __________
> Crosshair is now a dot
> Ammo has been reduced and cost and weight has been balanced acording
> Less start equipment, anyway you always find better equipment fast
- Ceremonial makarov is now more usefull (sorta)
> Now stalkers have less money to trade (1/2)
> Weapons in bases allowed (still have to hostler weapon to enter)
> Weapons dont zoom when aimed (less)
> Armors and helmets Tweaked
- Some prices changed
- Some resistences tweaked
- Some artifacts slots for some armors that dont have any (at least 1)
- Exo now can be equiped with a helmet (weight same + weight of the helmet)
> Transparent inventory, now you can see whats hapening in the world while browsing into your inventory (sorta)
> Minimalist hud (EDITED)
- Now the life and stamina bars are shown in the middle lower screen
- Static icons like broken weapon, radiation, etc are shown in the lower left screen
- Boost icons like health, weight, etc are shown in the lower left screen (above static ones)
- Warning icons psy, fire, radiation and chemical are shown above the life bar
- Ammo/weapon related are shown below stamina bar
- Removed minimap
> Nimble's protecta now its a better weapon (sorta)
> No zoom on weapons (maybe a little, but dont as far as before, now as if you move a little your head)
> Removed blowouts warning (removed the mission, but left the near area of cover marked on your pda)
> Some new anomaly spawns
> Max artifacts in anomaly set to 1 (harder to get artifacts)
> More mutant spawns (more mutants mean more waste of ammo, since mutants dont give any reward)
> Removed tracers (if you want them back, just delete "gamedata\textures\fx\fx_tracer_weapons")
> Removed grenade and hit marks (if you want any back, delete "gamedata\textures\ui\ui_hud_(granade or hit)_mark)

__________ ___V0.3___ __________ __________ __________ __________ __________ __________
> Added new weapon "mossberg 590" shotgun, nimble sells one too
> Added first aids (one for each medkit), they heal half than medkits
> Added clinical bandage, that only stops bleeding
> Added toolbox (repairs your most damaged equiped item, also, it will repair it randomly)
> Added new mutants with respawn points (fracture, zombies, cats, etc)
> Armor upgrades cost 50% more
> Weapon upgrades cost 50% more
> No more free repair at pripyat
> Stalkers now can bleed
> Reworked damage values
> Reworked armor defences
> Anomaly areas are more dangerous
> Crow fix
> New sounds
> Max carry weight is 40 and max walk weight now set to 45
> Armor gives an extra carry weight
> A bit more dangerous mutants

__________ ___V0.4___ __________ __________ __________ __________ __________ __________
> Economy re-hardcored
- Trader trade prices hardcored, and dont spect any discount from them
- Artifacts are the only worth thing to look after
> Modified flashlight
> More new sounds
> Stamina tweaked (now energy drinks are really usefull)

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