Ever feel that the zone isn't a real challenge? or ever think, how the stalkers don't have money if in 2 days i'm the richest man over the zone?, well, that's gonna change, now you will need to find or buy your items, no more looting for profit, traders won't let go the money that easily, even the missions rewards won't be that profitables, the only thing in the zone that will worth something will be the artifacts, yes, those little things that stalkers are looking, and dying for too.

Money is scarce in the zone, so don't think that someone just will give you a lot of money just for helping them, they're more likely to give you they're caches instead.

Combats will be fierce, no more miracle healing from medkits (they're just for keeping you alive a little more), upgrading weapons and armors will be more important, and expensive too, also, nobody will bought from you broken items, why if they can just kill someone for that?, think about what are you gonna do, stalkers will react more "dramatically" to your actions, and your achievements too.

Be carefull, now mutant zombies are dangerous, they're still slow but you won't want to be near them, not only for they're heavy punch and high resistence, now they suck your health at a distance

No more free looting from corpses after a blowout, stalkers that can't cover, now become zombies and will try to kill every thing alive.

Recomended start in Master dificulty, due to most changes were made for that dificulty, not doing it may result in hardcore decrease, and/or not full playability

IMPORTANT: Every time that you start/load a game, it will take a while, due to atmosfear, and at first of the gameplay, it will freeze some times just for a few seconds, this is due to the spawns, because most spawn points will spawn some entities (mutants & stalkers) at the same time.

I added parts of other mods, the ones that i can't do by myself (too complex or too lazy).
(why making something that's already done?).

Most of this mod (scripts and tweaks) were made by me, so if something goes wrong you know who to blame.

Mods added:
>-Atmosfear 2 for S.T.A.L.K.E.R. - Call Of Pripyat :by Cromm Cruac
Atmosfear enviroment its a great adition to the game (blowouts too)
>-Full Upgrades for Weapons and Armors Mod :by NovaRain
I never liked to choose betwen aupgraded war suit or an anomaly one, or a rapid weapon or a sniper one, so i use this mod to enable all upgrades for armors and weapons, of course they cost more $$$$
>-Better sounds :(dont know how make them)
some new sounds that i liked
-SMARTER :by Smrtphoneusr
some respawn points for anomalies and enemies (NPC & mutants), so you now have something more to shoot at... and maybe some weapons too

For questions, suggestions and/or any other thing you want to discuss visit the forum CLICK HERE

If you want to see all the features that this mod offers look in the features section CLICK HERE
(Features will be updated as mod versions comes)

\ / ┌--┐ | ┌-- IN THE This area will be to vote for the upcoming changes to the mod,
\ / | | -┼- ├-- POLL make suggestions and opinions about changes
\/ └--┘ | └ - AREA! SO VOTE HERE!!!
Economics HERE
Dinamyc hud HERE
Secret caches HERE
Variations HERE

Licencia de Creative Commons
ZR Hardcore mod by Zorrow Rage is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

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Changes in V0.4


Its long cuz most changes are only modified values (not scripting)
*(this is the history log, from first to last)*
Remember that you can post questions, opinions, ideas and that sort of things in the forum section

__________ ___V0.1___ __________ __________ __________ __________ __________ __________
> Important dialogs will show like clear sky (included cutscenes)
> Added by atmosfear (this is the basic instalation, not hi-res, due to framerate and memory problems)
- Better weather sistem, to be more realistic and various
- Atmosfear blowout, now blowouts are better looking
- Adds that the NPCs that cant make it to hide, are turned into zombies at the end of the wave
- Better atmosfear sounds (enviroment)
> Added by smrter:
- Some respawn points (anomaly, mutants and some npc) (this is what i like most of this mod... and the weapons :3)
- more anomalous areas (some with artifact respawn)
> Removed the anoying loud steam sound at scientist's bunker
> Removed the nightvision loop sound
> Removed the bip sounds when a NPC enters in the detector area
> Added nightvision to the seva suit
> Better blood
> Knife range increased
> Better sounds for weapons
> All weapons and armor can be fully upgraded
> Max weight is 45 and max walk weight is 50
> Reduced mutant and NPC corpses removal to 12 hours (why do you want them longer? lag?)
> Tweaked some mutants, some more fast or more resistants
> Less ammo and health items from enemies (mind that they still loot corpses, so maybe have more things)
> Food and health items values changed
- All foods weight same
- All foods health values changed (still restore health, but less)
- Bandages heal a little (plan to add another bandage that stop bleeding better but dont heal)
- Antirads now get you dizzy (a bit)
- Medkits now have special efects for they name and have increased duration but heal less (also more expensives)
- Basic medkits (orange) only heal and stop bleeding (little)
- Army medkits (blue) heal and stop bleeding more than the basic but less duration
- Scientic medkits (yellow) help more vs radiation but heal and stop bleeding a little less than army ones
> Made quest items dropable, now you dont need to carry those items all the time
> Tweaked traders prices and stock
- Traders now buy low and sell high
- Traders stock has been lowered, so now they sell less ammo
- Normally stalkers are the best buyers (pay more), but they wont buy too damaged items (Item cond=7)
- Traders will buy more damaged items, of course, they pay less (Item cond=5)
> Smaller stalker physics boxes (to dont get traped a lot)
> Reduced run, walk an limp speeds a little
> More range for flashlight, but smaller, also a bit more realistic color
> Removed NPC markers in minimap (enemy, neutral, friend an dead)
> Now stalkers will react to your achievements

__________ ___V0.2___ __________ __________ __________ __________ __________ __________
> Crosshair is now a dot
> Ammo has been reduced and cost and weight has been balanced acording
> Less start equipment, anyway you always find better equipment fast
- Ceremonial makarov is now more usefull (sorta)
> Now stalkers have less money to trade (1/2)
> Weapons in bases allowed (still have to hostler weapon to enter)
> Weapons dont zoom when aimed (less)
> Armors and helmets Tweaked
- Some prices changed
- Some resistences tweaked
- Some artifacts slots for some armors that dont have any (at least 1)
- Exo now can be equiped with a helmet (weight same + weight of the helmet)
> Transparent inventory, now you can see whats hapening in the world while browsing into your inventory (sorta)
> Minimalist hud (EDITED)
- Now the life and stamina bars are shown in the middle lower screen
- Static icons like broken weapon, radiation, etc are shown in the lower left screen
- Boost icons like health, weight, etc are shown in the lower left screen (above static ones)
- Warning icons psy, fire, radiation and chemical are shown above the life bar
- Ammo/weapon related are shown below stamina bar
- Removed minimap
> Nimble's protecta now its a better weapon (sorta)
> No zoom on weapons (maybe a little, but dont as far as before, now as if you move a little your head)
> Removed blowouts warning (removed the mission, but left the near area of cover marked on your pda)
> Some new anomaly spawns
> Max artifacts in anomaly set to 1 (harder to get artifacts)
> More mutant spawns (more mutants mean more waste of ammo, since mutants dont give any reward)
> Removed tracers (if you want them back, just delete "gamedata\textures\fx\fx_tracer_weapons")
> Removed grenade and hit marks (if you want any back, delete "gamedata\textures\ui\ui_hud_(granade or hit)_mark)

__________ ___V0.3___ __________ __________ __________ __________ __________ __________
> Added new weapon "mossberg 590" shotgun, nimble sells one too
> Added first aids (one for each medkit), they heal half than medkits
> Added clinical bandage, that only stops bleeding
> Added toolbox (repairs your most damaged equiped item, also, it will repair it randomly)
> Added new mutants with respawn points (fracture, zombies, cats, etc)
> Armor upgrades cost 50% more
> Weapon upgrades cost 50% more
> No more free repair at pripyat
> Stalkers now can bleed
> Reworked damage values
> Reworked armor defences
> Anomaly areas are more dangerous
> Crow fix
> New sounds
> Max carry weight is 40 and max walk weight now set to 45
> Armor gives an extra carry weight
> A bit more dangerous mutants

__________ ___V0.4___ __________ __________ __________ __________ __________ __________
> Economy re-hardcored
- Trader trade prices hardcored, and dont spect any discount from them
- Artifacts are the only worth thing to look after
> Modified flashlight
> More new sounds
> Stamina tweaked (now energy drinks are really usefull)

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ZR patch V0.4.1

ZR patch V0.4.1


This patch must (or should) fix some problems with V0.4

ZR Hardcore mod V0.4

ZR Hardcore mod V0.4

Demo 3 comments

This is a feedback version, so some things are missing/broken, and maybe (hope not) some bugs. Need feedback to resolve problems

Comments  (0 - 10 of 52)

after start game game close hımseld wırout any reason

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Thank you very much, downloading...

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Dead as can be.

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Zorrow_Rage Creator

well... for now the mod is dead, for (at least) 2 reasons:
first, i cannot continue upgrading it, because my pc have some errors beyond repair
and second, there are some new and greats mods that just make this mod smaller than it is
so i let the admins to decide what to do with this mod

Reply Good karma+1 vote

coperite with othere mod maker and start make job. they will accept you . best reason ? you remove some sound or remake who was so anoying :D

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That's too bad, maybe when your computer is repaired you can join one of the other mods for CoP. Don't let your skills go to waste!

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U have to make the guns reload slower for the shogun for it to be real, like, honestly even marines can't reload a auto shotgun that fast...make the shotguns less range and more power I have seen a real shotgun slug rip a standard NATO kevlar helm, the thing clasped right in, every shot u make with a shotgun is like someone hiting your shoulder with a hammer, needs more recoil. and about the ecconomy... the key is supply and demand. Make the game ecconomy increase prices for more desireable things and adjust prices to be cheaper for less desireable things... and if u boycott the mechanic he lowers prices... start geting super upgrades and he will charge you a gold cow. Keep up the good work, maybe u will beat the guys at the stalker complete studios.

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Alguien save por q me da este error?

Firma con problemas:
Nombre del evento de problema: APPCRASH
Nombre de la aplicación: xrEngine.exe
Versión de la aplicación:
Marca de tiempo de la aplicación: 4b275197
Nombre del módulo con errores: xrCore.dll
Versión del módulo con errores:
Marca de tiempo del módulo con errores: 4b25fc61
Código de excepción: 80000003
Desplazamiento de excepción: 0001e12e
Versión del sistema operativo: 6.1.7600.
Id. de configuración regional: 19466
Información adicional 1: c3fd
Información adicional 2: c3fd62fe81b1c65e85762970c6680588
Información adicional 3: 1f5f
Información adicional 4: 1f5f1e03b5fc58187a34bb38d618b63d

Lea nuestra declaración de privacidad en línea:

Si la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:

Tengo windows 7, cuando creo partida nueva me da este error y tambien cuando le doy a opciones me tira este error :(

mi pc es una dual core e5400 y de tarjeta de video ATI HD 4650 de ram tengo 2 gb

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Zorrow_Rage Creator

the mod still alive... is just that this month some things stop me from modding, like exams, and some other things, also, i think that i'll be changing from pc, i'm near to buy a laptop, better than this pc, of course, so.....
about the mod, im having some minor problems with the weapons, like sounds, textures and some crashes due to npc's equipment (yes im trying to make them to weild the new weapons, but i think i left that out till next version, with the random weapons)

Reply Good karma+1 vote

OK, so I'd like these weapons in the game... ;p


Still waiting for v0.5 to be ready, although I haven't had much time to play anything at all lately.

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Zorrow_Rage Creator

wow, all that i want to know about weapons, i'll try to find them, but i can't garantee to put them all, since i dont know how to make meshes nor have the program, so i only can put weapons from other mods

Reply Good karma+1 vote

lol, guess you didn't see the face sticking out his tongue " ;p " I was just joking about putting all that in. If you could and did put all those weapons in I would give this face " O_O "

Anyways I'm sure the internet is full of gun material that someone has already made for you, but in any case thank you for putting in more gun variants.

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