This is a modification of ZOMBIES TC, a pretty much ancient and outdated total conversion for Doom II. Aside from packaging this mod up nicely for use with ZDoom, this also adds a few new features and fixes. This mod is for Zdoom, GZDoom and Zandronum 3.0.

Add file Report Invasion of the Living Dead v3.2
Filename
zombies-iotld-v3_2.2.zip
Category
Full Version
Uploader
AstroCreep
Added
Updated
Size
5.32mb (5,574,362 bytes)
Downloads
530 (1 today)
MD5 Hash
bfa5354a56ff9f0d8c98890769acda37
Embed Button
Embed Widget
Description

A new expansion for ZOMBIES: EEE, adding an invasion mode. 20 new levels, new weapons, and a shit load of zombies. (Updated 11/06/18)

Preview
Invasion of the Living Dead v3.2
Comments
SweetJuleka
SweetJuleka

Nice work! :3

Reply Good karma Bad karma+3 votes
Dude27th
Dude27th

I liked the new maps ! The audio clips also add to the atmosphere c: , but why there is no "Select Map" option ? It sucks that the Dehacked patch don't allow adding new textures :/

Reply Good karma Bad karma+3 votes
AstroCreep Author
AstroCreep

On the contrary there are a few new textures I just utilized mostly old ones on the maps. Look above the doorway of the warehouse on map17 for an example, or the stained glass windows. Map select is a good idea I may utilize that in a future update

Reply Good karma+2 votes
SweetJuleka
SweetJuleka

Will you also fix the Ammo Sprites for the Rocket Launcher and M60?

Reply Good karma Bad karma+2 votes
AstroCreep Author
AstroCreep

Possibly. It’s a small cosmetic thing caused by the dehacked actor replacements from the original mod. Prob just need to make some alternate ammotypes. I’m not gonna lie that’s real low on my list of things to fix

Reply Good karma+1 vote
Dude27th
Dude27th

DUDE ! The zombies have collision now ?! That's what I call a horde :'D !
Also with the select map menu I got a better chance to see the maps , and I really like what you did with the Mall c: , It looks more alive (I mean...) and it's more easy to navigate as well!
Also the Zombie Panic map was a fun addition ! By the way you can make those trampolines work if you use the actor:

9999 - Actor Hits Floor
(Action : 128 Thing Thrust Z)
Thing Tag: 0
Force: (The extra altitude you want to apply)
Down/Up: Up
Set/Add: Set

Reply Good karma Bad karma+1 vote
AstroCreep Author
AstroCreep

Thanks for the tramp thing. Unfortunately I had to disable collision again because they were spawning invisible solid spots randomly. Can’t figure out why. It’s really weird because I made all the spawners have the -solid flag

Reply Good karma+1 vote
Dude27th
Dude27th

No , that way you reintroduce the bug of no collision zombies...
What about keeping the spawners +solid but with Height 1 , this way it shouldn't be a problem and you don't have to break the zombies again

Reply Good karma Bad karma+1 vote
Dude27th
Dude27th

I don't know if the page bugged out but I remember a couple more of responses here ... Anyway excellent work in fixing the bug ! :D

And again nice progress with this expansion! ^^
I could add some stuff like "Some sprites looks cripsy" , "Why (item respawn: On) isn't the default" or "Melee weapons aren't supossed to make a 'hit sound' when they miss".

But that are nitpicks at this point and I suposse you are focused on creating more content at this point. Godspeed!

Reply Good karma Bad karma+1 vote
Gentlespy1
Gentlespy1

Edit: ignore whatever you saw on this comment, I was using an old version of zombies eee which caused the bugs once mentioned here.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom II
Game
Doom II
Developer
AstroCreep
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
Doom II
Doom II First Person Shooter
Related Groups
AstroCreep
AstroCreep Developer