A new expansion for ZOMBIES: EEE, adding an invasion mode. 20 new levels, new weapons, and a shit load of zombies. (Updated 11/06/18)
This is a short expansion for ZOMBIES: Extreme Epidemic Edition. This basically is an invasion-style mod. Aside from various fixes on the original mod this also has
20 levels, visiting even more familiar locations from the Living Dead movies, plus a few extra
New weapons. Hack up zombies with a machete, or torch them with a flamethrower
Even more movie music (optional)
In order for the mod to function correctly, please disable autoaim, enable crouching and jumping, item respawn, weapons stay and double ammo (zandronum only)
This was made with Zandronum and multiplayer in mind but works great in GZDoom
This mod requires ZOMBIES: EEE to work, and the HD Music pack is HIGHLY recommended.
Note: to play mod correctly please disable autoaim and enable jumping, crouching, item respawn, weapons stay and double ammo
Update v2.0 10/24/18
Updated weapon sprites
Changed behavior of Flamethrower
Added Chainsaw and AK47
New map "Zombie Panic"
Various decorative sprites
Various map fixes and changes
Zombies are now solid
New TITLEMAP
New HELP screen
Update v2.1 10/26/18
-Bug fix: doorway to basement in "Farmhouse" blocked after round 3
-new chainsaw pickup sprite
-missing sprites (Barrels, Lamp) from Doom II for max compatibility with FreeDoom. Those sprites clashed horribly. (textures untouched. Some of those I prefer)
Update v3.0 11/05/18
- Bug fix: moved actor in "TV Studio" due to blocked passage after round 3
- a few maps extended
- Various map tweaks
- Added freezethrower and pitchfork
- Added various decorative sprites and walls
- "Invasion Menu" added
- Gibs and burn deaths added
- Eating and decorative zombies (do not count toward kills but still will act like monster)
Update v3.1
- Zombies non solid again due to mapspot issues
Update v3.2
- Zombies solid yet again, decorate error found and fixed (A_ChangeFlag being applied to wrong actor)
Nice work! :3
I liked the new maps ! The audio clips also add to the atmosphere c: , but why there is no "Select Map" option ? It sucks that the Dehacked patch don't allow adding new textures :/
On the contrary there are a few new textures I just utilized mostly old ones on the maps. Look above the doorway of the warehouse on map17 for an example, or the stained glass windows. Map select is a good idea I may utilize that in a future update
Will you also fix the Ammo Sprites for the Rocket Launcher and M60?
Possibly. It’s a small cosmetic thing caused by the dehacked actor replacements from the original mod. Prob just need to make some alternate ammotypes. I’m not gonna lie that’s real low on my list of things to fix
DUDE ! The zombies have collision now ?! That's what I call a horde :'D !
Also with the select map menu I got a better chance to see the maps , and I really like what you did with the Mall c: , It looks more alive (I mean...) and it's more easy to navigate as well!
Also the Zombie Panic map was a fun addition ! By the way you can make those trampolines work if you use the actor:
9999 - Actor Hits Floor
(Action : 128 Thing Thrust Z)
Thing Tag: 0
Force: (The extra altitude you want to apply)
Down/Up: Up
Set/Add: Set
Thanks for the tramp thing. Unfortunately I had to disable collision again because they were spawning invisible solid spots randomly. Can’t figure out why. It’s really weird because I made all the spawners have the -solid flag
No , that way you reintroduce the bug of no collision zombies...
What about keeping the spawners +solid but with Height 1 , this way it shouldn't be a problem and you don't have to break the zombies again
I don't know if the page bugged out but I remember a couple more of responses here ... Anyway excellent work in fixing the bug ! :D
And again nice progress with this expansion! ^^
I could add some stuff like "Some sprites looks cripsy" , "Why (item respawn: On) isn't the default" or "Melee weapons aren't supossed to make a 'hit sound' when they miss".
But that are nitpicks at this point and I suposse you are focused on creating more content at this point. Godspeed!
Edit: ignore whatever you saw on this comment, I was using an old version of zombies eee which caused the bugs once mentioned here.
I have the problem with the mod there is the 23 errors while parsing DECORATE scripts and I use it mod on gzdoom 3.7.2 don't work and plz fix the scripts errors 23 mod for gzdoom 3.7.2 and oh don't forget I using delta touch android app engine doom on my phone and fix mod plz 23 errors scripts
Never mind adds mod to zombies-eee-v2 adds living dead mod it work good and it fine
how did you get it to work ?
You must have Zombies V2, not the first version.
I do but it always says script errors
What gzdoom do you have? I play on Delta Touch, and I play mostly on Gzdoom 3.8.2
This mod is awsome!
I love it.
when I was little I seen every Of the Dead movie
and this mod is a grate tribute,.
Great job on dis too! The finest version of all. ;)
how do I activate the mod expansion ? I tried to activate it and it just reads script errors.
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I love how that 2 of the levels are based off Return of the Living Dead and Zombi 2 (the movie where a zombie fights a shark underwater). 😸