ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Breathing FX Demonstration
Post comment Comments
Wafflessss
Wafflessss - - 892 comments

Awesome.

Reply Good karma Bad karma+2 votes
Geth_Prime
Geth_Prime - - 639 comments

OMG SO REAL!

Reply Good karma Bad karma+2 votes
Euphoria_21
Euphoria_21 - - 488 comments

Just a thought, you guys should lend this effect to the guys at the Battle of the Bulge mod!

Reply Good karma Bad karma+5 votes
stukatankkiller
stukatankkiller - - 1,125 comments

and EF

Reply Good karma Bad karma+1 vote
tomtomi2
tomtomi2 - - 78 comments

and BK

Reply Good karma Bad karma+1 vote
bugmenow
bugmenow - - 34 comments

Yeah to EF and BOTB because they are mainly themed on snowy maps, they will probally help you in some way back.

Reply Good karma Bad karma+1 vote
Lito.LV
Lito.LV - - 528 comments

I approve. But how about the impact on performance?

Reply Good karma Bad karma+1 vote
burtondrummerNY Author
burtondrummerNY - - 2,050 comments

Minimal to none ;)

Reply Good karma+1 vote
Lito.LV
Lito.LV - - 528 comments

Great. :)

Reply Good karma Bad karma+1 vote
Wariscool
Wariscool - - 647 comments

I like It. I like it alot!

Reply Good karma Bad karma+1 vote
Gnostic
Gnostic - - 447 comments

NOT LOADING :(

Reply Good karma Bad karma+2 votes
LOTRuler
LOTRuler - - 1,497 comments

Awesome!

Reply Good karma Bad karma+1 vote
littlenobull
littlenobull - - 143 comments

this is awesome now all we need is zombies to breath out like a brownish color air!!

Reply Good karma Bad karma+2 votes
ab2531
ab2531 - - 1,610 comments

or red for blood.

Reply Good karma Bad karma+1 vote
nightmare2299
nightmare2299 - - 1 comments

Really good keep it up i hope to see more from you...

Reply Good karma Bad karma+1 vote
JesusOfCalgary
JesusOfCalgary - - 844 comments

I like where you're going with this, but, I don't quite think it's at it's full potential, I mean, I want to FEEL the survivors, make me FEEL the survivors.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,677 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Ever notice how when it's really cold we can see our breath? When we head outside on a cold day, water molecules in our breath lose the energy that keeps them moving. Instead of bouncing around, they crowd up next to each other. And as they slow down, the molecules change from a gas state to denser liquid and solid states — the visible cloud of tiny particles of water and ice that you see when you exhale.

Anyways, since ZombieMod takes place in the late fall/winter, it would seem unnatural for this phenomenon to not occur. So, we implemented it. Here is a demonstration of the fx, which is still WIP. From 0:00-0:09 is the normal breathing cycle. From 0:09-0:15 is the running cycle. From 0:15-0:21 is the exhausted cycle and normal cycle, and the soldiers gets a breathing apparatus, which removes the breathing FX. Enjoy!