ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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Report RSS June Update: M1A2 Abrams (view original)
June Update: M1A2 Abrams
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HerrVoss
HerrVoss - - 87 comments

Just had to stop for a quick burger

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burtondrummerNY Author
burtondrummerNY - - 2,050 comments

Got some burgers, now it's time to kick some zombie a**!

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ExoStalk3r
ExoStalk3r - - 136 comments

Hell yeah fully ready tank for a zombie apocalypse :D Burton will you add your concept with the gas resuply or not ?

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burtondrummerNY Author
burtondrummerNY - - 2,050 comments

Given how we're reworking how the abrams is used, probably not. It comes into the battle around the last 5-10 minutes, and in theory an abrams should have enough fuel to fight that long :P

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-(TBS)-Jericho
-(TBS)-Jericho - - 355 comments

and what if the tables are suddenly turned by a Master Zombie Tactician?

I've seen 10-15 minutes turn to another 50 minutes of fighting...

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Description

The M1A2 Abrams is one of three "End-Game" abilities that are available to survivors at the end of a match. The Abrams is about 90% animated with only the top MG remaining. You may notice that the tracks are too shiny, a bug which will be fixed before the release.