ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.
The M1A2 Abrams is one of three "End-Game" abilities that are available to survivors at the end of a match. The Abrams is about 90% animated with only the top MG remaining. You may notice that the tracks are too shiny, a bug which will be fixed before the release.
Just had to stop for a quick burger
Got some burgers, now it's time to kick some zombie a**!
Hell yeah fully ready tank for a zombie apocalypse :D Burton will you add your concept with the gas resuply or not ?
Given how we're reworking how the abrams is used, probably not. It comes into the battle around the last 5-10 minutes, and in theory an abrams should have enough fuel to fight that long :P
and what if the tables are suddenly turned by a Master Zombie Tactician?
I've seen 10-15 minutes turn to another 50 minutes of fighting...