ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.
A short (and crappy) gif of the falcon's flying cycle. The animations are chosen randomly, with a 75% chance of playing the "coasting" animation, and a 25% chance of playing the "flapping" animation. At the end of each animation, it chooses again.
most impressive , that mouse cursor though
Well, at least you know where the gif restarts haha
Well... I have to say, this.... this inst the first thing I would think of being in a CoH mod.... but great work. (I just cant stop laughing, is this really CoH?) :) Also, is this going to cost Munitions, Manpower or fuel? (MP would be best in my opinion)
It's an ability like the air recon for the P47
Neither could I. Out of all the things Burt and I have to work on, he makes the bloody bird. Here's to you, old chap!
Wow...
Wait, so this is a Bandit faction unit?
Yes. It's not controllable, but it is used in an ability
Hey! Why not implement zombie birds? That'd be a pretty neat idea, right? Though it'd be pretty difficult to incorporate I imagine :/ Best of luck, you guys are doing great!