ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.
those look like an m4+flashlight
indeed they are
I like this pic lol
Likewise :)
This mod gets better and better *drools*
And still 2 weeks to go!
I'm gonna go hibernate till Halloween.
Before that though, do the flashlights have a use like increase line of sight or are they purely for looks?
They do increase the line of sight
Will zombies get some counterpart for this? I mean burning eyes, or red eyes of blood? or Torches? Damn, I don't have fine working head after university(
I don't think so, as zombie sight is already pretty ridiculous (they can see about twice the range of normal vision). We are planning different types of zombies, now that custom models are possible
torch beams are gonna be lengthened, so they will give zombies etc early warning of the guys with torches (and coincidentally, the harder hitting weapons). of course against AI the torches wont have much interference, but im sure against players theyre going to be smart enough to use the torch beams as reverse target designation. lol
how about something like a blood smelling perk or sort, where they cant see the suroundings, but can smell the units through the air? for the zombies of course :P
I love flashlights! Can't wait to play flashlight wars xD
Will you guise be keeping the M1 Carbines? They are recommended in the Zombie Survival Guide, and, who knows? Maybe some of the survivors read it and got themselves some?
Hes got a good point :D The survival guide is law!
Flashlights in a strategy game... has in my knowledge... never been done... I'm speechless.