Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.
It seemed that shamblers tended to go out of their way to swat a prop, even when near a player. This made it more difficult for ZMs to kill survivors in cramped areas. Fortunately, I was able to fix the problem. Shown here is a horde of shamblers going after 5 bots on the second floor. They were able to follow the course without swatting any props. They were not commanded to move, they only saw the survivors and made way.
so now the shamblers hitting props will only happen when the ZM orders it?
No, they will only swat props under certain circumstances including when the ZM orders it.
Awesome! Can't wait for next release!
Glad to see this mod is recovering from its initial flop. Once it gets updated a decent amount I'll write a much more positive review.