Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.

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Report RSS Custom Weapon ( HL2 AR2 ) (view original)
Custom Weapon ( HL2 AR2 )
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Isolave
Isolave - - 66 comments

I think this requires a bit of explanation?

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Tatsur0
Tatsur0 - - 1,068 comments

A custom weapon swap feature. May help to add to description though.

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Talic
Talic - - 449 comments

So now mappers are able bring their own or valve weapons into their maps right?

Now lets wait until someone brings up Holy Hand Grenade of Antioch, Machine Rocket Launcher Gun and Nuclear Bomb.

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warbrand2
warbrand2 - - 390 comments

I think there will be some limitations on it,wouldn't want a map with a 999999 round instant kill machine gun now would you... on second though that would be fun to have.

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Halfmoon
Halfmoon - - 113 comments

I don't think there needs to be a limit.

It's the mappers choice to break their map or not.

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Brilleklaus
Brilleklaus - - 2 comments

Good point, it's kind of like you could make a trap, which instantly killed everyone in the original ZM. You had the option, but you didn't do it, if you were making a serious map ;) Now we can have maps with different themes in maps, it'll be great :D

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Guest
Guest - - 691,013 comments

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halo22222q
halo22222q - - 34 comments

I have been waiting for this for a long time and the 999999 insta kill is gey but that usualy makes the maps fun as hell and rewarding.

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warbrand2
warbrand2 - - 390 comments

just wondering is there going to be a custom ammo type for weapons like this or is it going to be limited to the ammo types already in game?

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violentdev Author
violentdev - - 417 comments

I'll explain custom weapons a bit more in the next article.

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willzer
willzer - - 6 comments

seriously, can you just just work your *** of for like 3 months and get the game out? you guys are working so sloooowww

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SirErwinRommel
SirErwinRommel - - 366 comments

Do you know how much work goes into mods like this! plus they propably have more important things to do, so just wait like a good user.

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Description

Mappers are now able to add their own weapons to the maps by changing a weapon's keyvalues and compiling the map with the custom weapon content. Shown here is a custom weapon set up to behave like the AR2 from Half-life 2.