Zombie Colony is a real time shooter survival strategy game. Scavenge for resources, build your camp, and survive against zombies.
Zombies now attack barriers if they can't get around them. Barriers give visual feedback on how destroyed they are by becoming more and more transparent.
I hate that fade out thing when the barricades are damaged. It doesn't fit any game at all.
That isn't a permanent feature. It's a placeholder visual cue to the state of your barricades. I'm a programmer, not a 3D artist.
So this means that the final models will be a mesh destructible in stages rather than what is seen here where each stage represented by an reduction in opacity? Let's say you got a model that is made up of 5 different states. 100% strength, 75%, 50%, 25% and 0% ? Then the last one is pretty much totally wrecked and still pure geometry without opacity effects?
If you use the concrete block in game I would suppose it would not be affected by zombies, but rather destroyed and moved by explosions? In that sense it's also a placeholder right now in this video?
Possibly a group of zombies could push it aside or flip it over though.
The fading could be useful when building things possibly also as seen in some games that require construction.
Thats pretty niffty if you ask me