One of the oldest and most played mod for Zero Hour is back! Zero Hour Reborn is a mod for C&C Generals Zero Hour that adds a lot of new content including new generals, units, upgrades and more. Are you ready for this?
This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.
ZH Reborn Version 7 Alpha v0.1 by No Life Studios. Are you ready for this?
1. Make sure there are no other mods installed, including any previous versions of Reborn.
2. Your Zero Hour is patched to v1.04 (If you are using The First Decade you don't need to do this).
1. Make a copy of your ZH folder (the one in program files, not the one in documents).
2. Delete the "Data\Scripts" folder, inside the copy.
2. Extract the following files into the copy:
Data\Movies\NLS_Intro.bik
!!!AdrianeStatues
!RebornArt.big
!RebornAudio.big
!RebornEnglish.big
!RebornINI.big
!RebornMaps.big
!RebornScripts.big
!RebornWindow.big
Install_Final.bmp
3. Double click "generals.exe" inside the copy to play. You can make a shortcut to your desktop to make things easier.
1. Delete the copy.
NOTE: If you're using the Ultimate Collection, then starting the game from a copied folder will not work. Instead make a backup of your ZH folder, and install the mod directly in your main ZH folder. If you want to uninstall the mod, you can just replace your ZH folder with the backup you made.
Nuker - Original Developer
No Life Studios - Current Developer (https://www.moddb.com/company/no-life-studios)
Info-Shock Software - Help with v6.26 (http://infoshocksoftware.wix.com/infoshocksoftware)
For bug reports and suggestions, join our Discord Server: Discord.gg
General Changes:
- Misc code optimizations
- Fixed a bunch of misc strings
- Removed a bunch of stuff that were broken
- Armor damage values returned to ZH values
- Got rid of a bunch of crap that's no longer used
- Fixed a few misc particles
- Ported the following fixes from NProject Mod:
- Fixed ZH Cameos
- Fixed China Dozer Animations and particles
- New model for Helix
- New model for China Supply Center
- New model for Speaker Tower
- Fixed China War Factory crane models
- China War Factory chimney smoke
- Fixed China Barracks models
- Fixed China Airfield models
- Optimized Nuclear Reactor Art Codes
- Optimized a bunch of random stuff in the inis
- Increased base defenses' resistance against SMALL_ARMS damage from 50% to 25%
- Increased base defenses' resistance against GATTLING damage from 25% to 10%
- Increased base defenses' resistance against COMANCHE_VULCAN damage from 50% to 25%
- Updated the tooltip pop-up box
- Fixed artillery shell and mortar whistles
- Updated various string files
- Added generic deploy cameos
- Removed Navy
- New Mod logo
- Fixed a bunch of cameos that got broken while editing
- Added new maps made by Adriane:
- Aries Woodland
- Armed Neighbours
- Borderlands Desertion
- Siege Island
- Southern Falcon
- Local Disturbance
- Mountain Cliffs
- Natures Ambience
- Battle Station
- Danger Close
- Everglade Island
- Hazardous Environment
- Lion Heart
- Night Sky
- Rundown District
- Tournament Coastline
- Territorial Alliances
- Fixed broken Map name strings
- Re-eneabled the Singleplayer button for the main menu
All USA
- Renamed Microwave Tanks to Warlocks
USA CiC
- Replaced regular Aurora with Aurora Alpha
- Fixed a bug where Pathfinder can be built without getting the science
- Fixed hotkey conflict between Crusader Artillery and Ambulance
USA Assault Gen
- New unit, Desert Patrol Vehicle. (Credits to Stalker for the model)
- New unit, Assault Warlock to USA Assault. Removed vehicle drones and added self repair
- Removed Humvee from Assault Gen
- Removed Paladin from Assault Gen
- Removed Adv. Crusader from Assault Gen
- Advanced Patriot now fires 8 missiles
- Abrams and Bradley now self repairs when not in combat
- Fixed a bug that prevented the Abrams and Bradley from getting disabled.
- Added new detonation fxs for Abrams and Bradley
- Added new voices and sound effects for Abrams
- Fixed the costs of assault gen's tanks so that they actually cost less than regular US vehicles
- Fixed bug where USA Assault can only build 2 airfields
- Fixed hotkey conflicts between Abrams and Bradley
All China:
- New model and texture for da Bunkah
- New napalm effects for China (not yet working for all though)
- Fixed a bug that prevented Tank Hunter missiles from turning properly causing their rockets to hit the ground most of the time
- New unit Leopard bomber. Replaces SU-34
- Edited China BGM. Added new tracks and fixed the transitions between them
- Added NO_COLLIDE kindof to Inferno Cannon Tank Shell
- Anti-ground HEAT round projectile now collides with incoming enemies
- Added NO_COLLIDE kindof to anti-air HEAT round projectile
- Small firefield radius increased to 30 from 15
- Edited China UI, added more red
- Optimized China War Factory Art codes
- Nuclear Reactor now have a generic building explosion when construction is cancelled
- New firestorm particles, now all the fire particles, at least for EnN Gen, are now uniform
- Fixed firestorm ambient sounds, it loops properly now
- Firefield now has ambient sounds
- Added new upgrade sound to China HEAT Rounds
- Replaced China aircraft stop button with Bugout, essentially does the same thing but with cool new icon
- Migs can no longer attack air, this is now the job of the J10s
- Mig Armor is now an actual armor upgrade, and not just an HP boost
- New Cameo for Hacker Van
- Decreased damage of Nukes
- Split Nuke damage to multiple waves, so that they can destroy GLA holes
China Rogue
- Brought back a lot of gen powers that were missing for some reason like cash hack
- Removed gen powers from the CC that weren't even being used
- Fixed and reordered the gen power menu and shortcut buttons
China CiC:
- Added New unit, Manticore, special thanks to Stalker for the model and textures
- Added Hacker Van
China E&N General
- New Model for Battlemaster.
- EMP and Napalm Gen's Battlemaster no longer starts as elite
- EMP and Naplam Gen's Battlemaster Napalm Shells now do less damage to compensate for napalm damage
- Napalm shells upgrade removed, Napalm battlemasters now start with napalm shells
- Napalm battlemasters now use the same fire field as napalm tank hunters instead of the default fire field
- Napalm Tank Hunter fire field duration increased to 1500ms from 500ms
- Napalm Tank Hunter missile damage dcreased from 40 to 25
- Napalm Tank Hunter missiles no longer track moving ground units
- Napalm Tank Hunter weapon reload time increased to 2secs from 1sec
- Napalm Tank Hunters now have new anti air weapons that don't leave fire fields, thus burning all yer shit when a cargo plane passes through
- Mortar Soldiers now use napalm shells
- Mortar Soldier shell damage reduced to 38 from 75
- Mortar Soldier scatter and damage radius set to 15 from 25
- New unit ECM Trooper, replaces Flame Trooper
- Renamed Napalm Enhanced upgrade to Enhanced Black Napalm
- Inferno Cannons now benefit from the Enhanced Black Napalm Upgrade
- Dragon Tank now benefits from the Enhanced Black Napalm Upgrade
- Napalm Battlemaster now benefits from the Enhanced Black Napalm Upgrade
- Mortar Soldier now benefits from the Enhanced Black Napalm Upgrade
- Removed electronic research center
- Removed flame turret
- Removed gen powers from the CC that weren't even being used
- Fixed and reordered the gen power menu and shortcut buttons
- Re-arranged some button orders, mainly for factories, for more order and better visiblity (experiment)
- Napalm Bomber Strike ability now works
- All buildings start with EMP mines
- Units with ECM missile jammers now have new fx and radius decals
- ECM tank and ECM trooper now fire EMP beams to disable vehicles
- ECM Trooper renamed to EMP Trooper
- New cameo and voices for EMP Trooper
- Speaker towers now have radius decals
- Propaganda Center speaker now works
- Added Hacker Van to Propaganda Center
- Overlord Gattling Cannons now benefit from Heat Round
- Overlord Gattling Cannons now have an ECM field
- Overlord now uses napalm shells
- New fire fx for heat rounds. Modeled tracers and overheated barrels
- Added new tiny firefield (radius 15) used by Napalm Tank Hunters and Napalm Mortar Soldiers
- Added new unit, Raven Strike Fighter, replaces EnN Gen's Berkut
- Optimized Airfield Codes (all 4 hangers now have doors, thanks N5!)
- Optimized Propaganda Center Codes
- Optimized Command Center Codes
- Optimized Nuclear Reactor Codes
- Added Special Weapons training, replaces Infantry and Artillery training
- Finally added proper cameo for Raven - thanks Andi!
- Helix now starts with Napalm Bomb
- Added whistling sound to Helix Napalm Bomb
- Napalm Bomb now spawns it's own Firestorm objects that have no delay
- Edited Napalm Strike
- New GP Napalm Carpet Bomb
- Replaced EMP Scatter Bomb GP with EMP Cluster Mines GP
- Officers can now do field promotions, so far only works on redguards and tank hunters because I'm lazy
- Added Raging Dragon Tank (at least code wise). It's main weapon deals more damage over time.
- Edited easy EMP and Napalm AI
- HD-fied a few cameos
China Artillery
- Added Hacker Van
- Fixed Artillery Lord Cameo
All GLA:
- Edited Quad Cannon and Quad Tank weapon bonuses, they now gain pure damage bonuses and no RoF bonuses (since weapon delays below 67 don't work anyway)
- Reduced Quad Cannon and Quad Tank damage values to be closer to VZH values (v6 values were insane, even for Reborn):
- Quad Cannon damage:
- normal = 12/6
- salvage 1 = 18/9
- salvage 2 = 24/12
- Quad Tank damage:
- normal = 16/8
- salvage 1 = 24/12
- salvage 2 = 32/16
- Fixed Scorpion death OCL, it now actually spawns scorpion parts instead of POW truck parts
GLA Rogue:
- Added new unit, Tick Tank
GLA Dictator
- Fixed a bug where training a terrorist grants Camouflage Upgrade to the player
- Fixed hotkey conflict between Air Field and Arms Dealer
GLA Terror Leader
- Increased damage for Air Burst Scud Weapons
Nice Mod
is Challenge available in Full Version ?
i select challenge but now i can play in shellmap! LOL
and another thing
GLA Hijack General is more look like Ahmadinejad than Ali baba!
Yeah most of the portraits have not been updated yet, as for the challenge, I will have a look see
It's ALIVE!!! I hope this version have mory stability than 6.26
Yeah, mod alive !!! I remember how I played this mod with my friends (version 5.0, sort of). We were then 6 years old. Now friends have left for other countries, we are 15-16 years old and I waited for the continuation of the mod. Thank you very much, developers))
Thank you sir for fix the problem that i have with the hotkay & cemo upgred
my regurds
-i found a bug where USA spy satellite isn't work anymore.
-also i fount another bug where marine equipment are available in USA Factions but the marine unit is already does not exist in those army's .
scan for GLA does not work also
Yeah all of the USA and GLA scans were broken, I already found the cause and they will be fixed in the next version :)
found out 2 bugs in Hijack:
1- officer got random picture
2- radar doesn't work
in challenge i found:
1- USA air force named dr.thrax
2- no pictures for US armies
3- china command in chief no picture
4- game crashed when i tried to play with air force
edit USA helicopter:
1- satellite doesn't work
Hijack:
1. Already reported, will fix for the next version
2. Already reported and fixed :)
Challenge:
1. will be fixed in the next version
2. will be fixed for the next version
3. Fixed :)
4. Yeah the challenge is not working atm, I'm still not sure why, but it will be fixed eventually.
USA Helicopter:
1. Fixed :)
amazing job thank you so much for this amazing mod
Hello guys, after a while I was waiting for this mod finally it comes, but my expectations are more than this. V5.05 is my favorite mod for ever. General Ironside must had more powerful things and a better super weapon.except mohmar and president Bosh super weapons all was is tedious and recurrent. Ty for support
I've noted down the bugs here, and am in the process of fixing them, thanks for the reports :)
also there are collision in the Smart Key to product T-72 & Technical in GLA Dictator army [both unit have the same yellow key!!]
My regards
in addition i found that the China artillery have same problem with the Warfactory & the artillery cannon.
same problem in USA Assault with the Supplycenter and the Cold fusion
my regards
Noted.
Thank you sir
your alpha version is So great & greater then the previous one & i think that the full version will be the Strongest mod for ZH ^_^
I Found some bug:
USA Helicopter:
Can't build Combat Chinook in Helicopter Pad.
China Artillery:
Can't Build Artillery Overlord.
Please fix, i like this mod since V4.
all the best for No Life Studios
1. I'll look into it
2. Artillery Overlord has been temporarily removed, just ignore it for now.
Thanks for the report.
do i have to install this on 6.26 version???
No
how do u edit the coold down of special abilities of USA officer such as unit reinforcement
how do i edit the starting money?