Slowly building to world domination.... slowly but surely

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Proof of no crashes! (view original)
Proof of no crashes!
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
TankinatorFR
TankinatorFR - - 638 comments

The question isn't "could the game support it ?" but "is it useful ?".
A good model use the best shape with the lower possible number of poly.

But I admit that those models are really good, really impressive...

Reply Good karma Bad karma+4 votes
Sgt
Sgt - - 193 comments

Also, how playable is it, if half the people that play, say had low end machines could they even spawn more than 5 units?

Reply Good karma Bad karma+1 vote
zach016
zach016 - - 20 comments

Exactly as above. If you have a high-end enough machine your game will handle whatever models you throw at it. The people who say the game will crash are basing there information on nothing.

However the slow down in lower-end machines can make the game unbearable and unplayable.

Reply Good karma Bad karma+1 vote
destroy22980
destroy22980 - - 334 comments

True. Im not afraid of lag on C&C Generals, even with high poly models. However, I have a high end machine.

Reply Good karma Bad karma+1 vote
mechgt5 Author
mechgt5 - - 307 comments

i have a nvidia 5200fx, P4 2.8ghz, and one gig of ram, and with 8 UNSC players (settings maxed btw) and about a thousand units in the game at once.... i had around 15 fps... yes it is playable, and my version also has almost all units replaced with high poly models... so yea, low end is okay

Reply Good karma+1 vote
mechgt5 Author
mechgt5 - - 307 comments

but, of course.... idk if you have a P2 and 64mb of ram, and a Nvidia 2.... then you couldnt run at all, LOL

Reply Good karma+1 vote
TankinatorFR
TankinatorFR - - 638 comments

Hem... The only thing I was saying was that it was good, but only if it was impossible to have the same result with a few less poly...
For example, sometimes, when you make a 500 poly model and apply a special effect, it became a 350 poly model without any visible change...

But I think that, today, most Generals's players have a stronger computer than in 2004, so, now, mod with high number of poly are possibles...

Reply Good karma Bad karma+1 vote
mechgt5 Author
mechgt5 - - 307 comments

the computer i use to mod and play is from 2003, with no upgrades... so, yea..lol

Reply Good karma+1 vote
mechgt5 Author
mechgt5 - - 307 comments

Tankinator, I understand your point, but with this mod, we are going for the highest everything! :D

Reply Good karma+1 vote
TankinatorFR
TankinatorFR - - 638 comments

And be sure that it already look great...

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is for people that dont think the game can handle high poly units... i say to you, BOOOOO! And, yes the game can.... and off screen there is at least ten more Pelicans with 15 scorpions behind... The hornets are 2500 poly each, Pelicans 9k, Scorpions 7125