Three men, one objective - to open a portal to an alternate universe, with endless richness, fortune and pleasure - a pure paradise. Their journey will not be easy however, as the process to achieve the entrance to the unbelieveable paradise is far more complicated the great men initially thought. With problems from both inside and outside the castle, problems are sure to appear - and blending in the powers of Hell and Devil itself will surely crash the party further. Should these men be successful - the world as we know it now will end upon them entering the portal.
Your job is to prevent this from happening. This simple sounding task becomes incredibly difficult, as during your journey your morals will be questioned. Only a quick journey - or a nightmare, from which you can't get out?
Hey everyone! I just wrote a development diary, but honestly, that was not one, but just a rushed announcement that this project is (once again) back on tracks. My last progress reports have generally just been content-free yapping about my plans and hopes for the mod, but this time I will actually provide actual numbers to give more insight about the progress. I did not really even notice how far I've come with this, but I can happily reveal that the mod is soon 67% complete.
I also added a few updated screenshots, as well as completely new screenshots.
CHAPTER 1
CHAPTER 2
There is chance for one or two more maps in the Chapter 2, but I can not say for sure yet.
CHAPTER 3 - 0%
Although I have not started with the third chapter, I know exactly what to do there, and the progress should be relatively fast overall. No reveals of the third chapter yet!
There is a high chance that I mentioned these earlier, but only three of the aforementioned god-only-knows how many features will be making it to the mod itself. These features are:
Quincey Mansion Lore Books: For the honor of my early cancelled mod, Conquest of Life, these hidden books will reveal the lore from that mod, piece by piece. They are generally hidden from plain view, but can be found with careful looking around.
Achievements: Similar to Illuminatus and other achievements from the original game. Completely optional, but these will add some "life" to the gameplay.
Gameplay Crosses: These crosses come in four variations, and to mention them again:
White Cross: These ones provide the player with small powerups during their journey. These powerups can be of something useful with an immediate effect, or small perks which help in the long run.
Black Cross: Just like White Crosses, but these ones give massive boosts to the player. These ones are really, really hard to find, and should be impossible to find by "regular exploring".
Red Cross: The Red Crosses will be an indication of danger, in a way or another. Whether these want to warn you about an environmental hazard, or.. something else, these crosses may appear. However, they might also appear for no reason, so seeing them might or might not be an indicator of something.
Blue Cross: These crosses are for story telling purposes only. Clicking on these will trigger a past event or a flashback from what had happened in the castle, providing the player lore and the story. The main point of these is to add visual storytelling.
Overall, the project is on a steady foundation currently, and thanks to the awesome people in this community, many have been willing to help me with some of the things I struggle with Amnesia-wise, so massive thanks for all the people who have helped me in a way or another in order to make me progress with this mod.
That is all for this time, see you again soon! Thanks for reading!
I am back, following an eternally long hiatus. Perhaps some good news too.
Finally back with an update! This time, I'll talk about the current situation of the mod, progress, ideas and features to come and features to be scrapped...
New members, new features, storyline updates and more!
A new entry in the dev diary series. Nothing but good news this time!
Sorry but how's the update?
A new update is coming during this week!
miss seeing the awesome updates for this mod, hope everything is okay!
Everything is very okay indeed!
good mod incoming
Let's hope so
I'm so happy to hear that this project has "resurrected" !
Super glad to hear!!
So pleased that the mod is continuing - really looking forward to this one.
Glad to hear!