Xeres' Return is one of the biggest Gothic 2 modifications. It has a completely new story set in old worlds like the city Khorinis or Jharkendar and own worlds. The story is an alternative Gothic 2. You still control the nameless hero, buried by tons of stones in the temple of the sleeper ... The project was started 2005 by the Teutonic team, including the same members as the Clockwork team, so we decided not to create two teams with the same people here on moddb.

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Things concerning the mod (Games : Gothic II - The Night of the Raven : Mods : Xeres' Return : Forum : Questions : Things concerning the mod) Locked
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Dec 25 2017 Anchor

Idk what exactly you should be asking here

but probaly what you want in mod and other :D

also things about quests ..

Edited by: Adam158

Dec 28 2017 Anchor

hey there, remarkable job thanks all the developers. but i got some questions and problems.

-why is mana regeneration sooo slow? is it about my game is bugged or something?

-i joined the black novices. beliar fortress looks very nice, everywhere is dark(of course, its beliar) consept is nice. but i think the fortress is way too big. i need to run couple mins to just talk with couple guys. and there are so many doors...

-after i joined the black novices i couldnt find any trader to get the ingridients for creating runes. most importantly "blank runes"... also i couldnt find any information about required ingridients for creating runes(ok im kinda gothic fan but i didnt memorize everyting). it would be nice to have the lists like in the fire monastery.

ty again. great mod, just giving feedback

Jan 1 2018 Anchor

mana regen. is gonna scale throught the game

you need to do some quests for myxir and after taht he will become trader


Mar 11 2018 Anchor

Hey, i need some help with the "Dark Magic" quest given by Saturas. You have to find a place with magic anomaly using an amulet but i cant find it at all. Where is it???

Mar 19 2018 Anchor

EDIT: never mind, just did it :)

Edited by: hosak

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