For all you fans of Gundam and Macross out there....we've got a present for u. This mod adds not 1, not 2, but 3 new generals. These generals are: Gundam General, Macross General, and Zaku General. The Gundam General mainly has units from Mobile Suit Gundam 0079 Series for the EFSF (earth federation space force), the zaku generals mainly has the same thing, just with zeon units. Macross has basically everything from the series almost. the Zaku Generals Ability for 5 star general is that they drop a colony from space onto a base, u can imagine what kind of havoc that will cause, damn! Many people agree, that this is one mod that packs a big fat can of whup-ass!!

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XenoForce1.5 (With Added New Beam FX)

Full Version 70 comments

This is basically the same thing as the last xenoforce release, except now, there are newly added beam fx. Have fun!

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Guest
Guest - - 689,493 comments

my ai s do nothing

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Guest
Guest - - 689,493 comments

Seeeig Zeon, this mod is dear to me, it introduced to gundam and was my first generals mod back in 2016.
Units are hella op, but thats what fun about.

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ColomboRoller
ColomboRoller - - 4 comments

Hello. There's a new way of installing mods for Zero Hour, GenLauncher. I've already made a version of XenoForce that's compatible with the launcher, if you're interested.

Edit: Also, I noticed while playing around with the mod that the Zeonic AI seems to be weaker than those of the Gundam and Macross Generals, though that may be an issue with my installation.

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Guest
Guest - - 689,493 comments

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Guest
Guest - - 689,493 comments

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龍
- - 104 comments

you are not supposed to replace the AI Script with the one from the installer rar file, AI in Challange works fine but in Skirmish AI seemed defensive and didn't attack that frequently.

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ColomboRoller
ColomboRoller - - 4 comments

I was following the instructions in the mod's download page, which state to replace the game's AI scripts folder with the scripts folder in the .rar archive. There would be no AI for the new factions otherwise. AI for most of the factions seems to be fairly aggressive like in the unmodded game, so I'm not sure. Maybe the modded AI scripts folder is flawed somehow.

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Guest
Guest - - 689,493 comments

May i ask do you campaign on this game sir that would be great ^_^

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ColomboRoller
ColomboRoller - - 4 comments

I'm not a developer for the mod, and I don't much time to make entirely new campaigns for the mod's three mecha factions, so I can't, and I won't at this time.

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Guest
Guest - - 689,493 comments

where do i access the genlauncher compatible version of the xenoforce mod

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ColomboRoller
ColomboRoller - - 4 comments

Here: Mega.nz

Edit: While I'm at it, here's a GenLauncher compatible version of the Strike Freedom addon: Mega.nz

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khoiman
khoiman - - 116 comments

Great job. It a shame development stopped on this one. I personally like it enough to want it on genlauncher.

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