For all you fans of Gundam and Macross out there....we've got a present for u. This mod adds not 1, not 2, but 3 new generals. These generals are: Gundam General, Macross General, and Zaku General. The Gundam General mainly has units from Mobile Suit Gundam 0079 Series for the EFSF (earth federation space force), the zaku generals mainly has the same thing, just with zeon units. Macross has basically everything from the series almost. the Zaku Generals Ability for 5 star general is that they drop a colony from space onto a base, u can imagine what kind of havoc that will cause, damn! Many people agree, that this is one mod that packs a big fat can of whup-ass!!
Looks awesome, particles and models are great.
Very fun to play around with the mobile suits against hordes of GLA.
Cool new weapons.
Can do challenge mode with them.
New units for the regular factions. Kind of a moot point here as they've been replaced/disabled.
This could go either way, but team colors are off, I don't really like the original team colors so it works for me.
The gundams can run pretty fast, most mech mods I tried in the past had any mechs set to be slow.
New factions in general and several of the specials are so ridiculously overpowered, it is understandable for the factions to be OP though with their tech vs the original factions.
There are 4 factions missing, not just USA GLA and China (replaced/disabled), but the GLA Demo gen is gone too.
All projectiles are really slow, the acceleration seems to be set low or something. The EZ8 snipers cant hit jack because it.
Main Campaign is borked, cant build dozers at all.
A few errors in the game text for some of the new stuff, an example is "Deathscythe Hell custom" is called "Hell custom". If I can find out where the text is at I'd love to edit it for my game at least.
A few canonical errors. For example, Zeon (your Zaku general) was the faction that dropped a colony (on Sydney), not the Earth Federation (pretty much the Gundam faction save for the Wing Gundams).
Some of the pictures used are not really that good for the job, should use the gundam wikia or google to get some better ones.
Vanilla ZH voices, GUI (for the most part), and SFX used.
I have a few recommendations. Change the RGM to the RX-79(G) (the basic gundam in 8th MS team) and change the faction names to their respective names in the series (Zaku General to Zeon, Gundam General to Earth Federation). Also fix the beam speeds.
Overall it's really fun. Definitely a great one that any fan can enjoy.
One bad azz anime style combat!!!
i like this mod and i hope updates for it
This is totally epicness and awesomeness at its finest.
The unit models are greatly modeled and skinned, and the animations are very great. Because I'm also a Gundam and Macross fan, this mod really gets me into Generals again and again. Also, it's good we can use the 3 Generals to the Challenge Mode.
i like this mod so good ...
wo0ow! lovely mod!!! i did played it and its FUN!!! the macross faction doesnt have macross frontier units which are kick ***! also the different between macross air units is really nothing only the damage factor, the other weakness was all the units should have more weapon and abilitys! we are talking about GUNDAM u know! arsenal of weapons!
but over all GREAT MOD! +9
Very good and fun mod.
[C&C: Generals Zero Hour][Mod][10/10]
Good mod 10/10 would commend
It is fun to annihilate entire hordes of battlemasters with a handful of Mechs
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Highest Rated (3 agree) 8/10
Pros: Looks awesome, particles and models are great. Very fun to play around with the mobile suits against hordes of GLA. Cool new weapons. Can do challenge mode with them. New units for the regular factions. Kind of a moot point here as they've been replaced/disabled. This could go either way, but team colors are off, I don't really like the original team colors so it works for me. The gundams can run pretty fast, most mech mods I tried in the past had any mechs set to be slow. Cons: New factions…
Sep 18 2011 by Avios